User:DCMalleus/Sandbox

Physique
"'Physical conditioning gives you the strength to fight in heavier gear and the agility to avoid enemy attacks. Physique also increases your capacity for pain, your ability to regenerate your wounds and the ability to avoid being critically hit.'" Physique contributes the following for every point accrued: Physique is required to equip the following gear: A character's Physique can be increased through the following means:
 * 2.5 Health
 * 0.04 Health Regeneration per second
 * 0.5 Defensive Ability
 * Helms
 * Shoulders
 * Chest Armor
 * Gloves
 * Belts
 * Pants
 * Boots
 * Shields
 * Axes
 * Maces
 * Scepters
 * Two-Handed Swords
 * Investing attribute points in it directly
 * Investing skill points in mastery bars or skills that increase it
 * Investing devotion points in stars that increase it
 * Equipping gear that grants it
 * Adding components to gear that grant it
 * Adding augments to gear that grant it

Cunning
"'A cunning intellect improves your combat technique, increasing physical, pierce, bleed and internal trauma damage. Cunning also increases your chance of landing melee and ranged attacks, and critically hitting enemies.'" Cunning contributes the following for every point accrued: Cunning is required to equip the following gear: A character's Cunning can be increased through the following means:
 * 0.4 Offensive Ability
 * 0.41% Physical Damage
 * 0.41% Pierce Damage
 * 0.46% Bleeding Damage
 * 0.46% Internal Trauma Damage
 * Daggers
 * One-Handed Swords
 * Ranged Weapons
 * Investing attribute points in it directly
 * Investing skill points in mastery bars or skills that increase it
 * Investing devotion points in stars that increase it
 * Equipping gear that grants it
 * Adding components to gear that grant it
 * Adding augments to gear that grant it

Spirit
"'A strong spirit increases the flow of energy into your being and allows you to withstand the spiritual burden of using more powerful enchanted items. Spirit also magnifies the damage of magical attacks.'" Spirit contributes the following for every point accrued: Spirit is required to equip the following gear: A character's Spirit can be increased through the following means:
 * 2 Energy
 * 0.01 Energy regenerated per second
 * 0.25% Energy regenerated per second
 * 0.47% Fire Damage
 * 0.47% Cold Damage
 * 0.47% Lightning Damage
 * 0.47% Acid Damage
 * 0.47% Vitality Damage
 * 0.47% Aether Damage
 * 0.47% Chaos Damage
 * 0.5% Burn Damage
 * 0.5% Frostburn Damage
 * 0.5% Electrocute Damage
 * 0.5% Poison Damage
 * 0.5% Vitality Decay Damage
 * Caster Helms
 * Caster Chest Armor
 * Rings
 * Amulets
 * Medals
 * Off-Hands
 * Daggers
 * Scepters
 * Wands
 * Investing attribute points in it directly
 * Investing skill points in mastery bars or skills that increase it
 * Investing devotion points in stars that increase it
 * Equipping gear that grants it
 * Adding components to gear that grant it
 * Adding augments to gear that grant it

Health
"'Health is a measure of how much pain and damage you can withstand before you collapse or die.'" A character's Health can be increased through the following means:
 * Increasing Physique
 * Investing skill points in mastery bars or skills that increase it
 * Investing devotion points in stars that increase it
 * Equipping gear that grants it
 * Adding components to gear that grant it
 * Adding augments to gear that grant it

Energy
"'Energy is a measure of your spirit's capacity to hold magical energies. The greater this capacity, the larger the pool of energy you can immediately draw upon before waiting to regenerate.'" A character's Energy can be increased through the following means:
 * Increasing Spirit
 * Investing skill points in mastery bars or skills that increase it
 * Investing devotion points in stars that increase it
 * Equipping gear that grants it
 * Adding components to gear that grant it
 * Adding augments to gear that grant it