Patch Notes v1.1.3.0 (June 20, 2019)

V1.1.3.0

[Major New Features]


 * The loot hunt continues with Twenty new items across five Legendary sets to open up new playstyles!
 * The Shattered Realm continues to crumble with 4 twisted new anomaly levels to surprise you along the way!
 * The Coven of Ugdenbog now sells Invisible Helm and Shoulder illusions at their Quartermaster.
 * Loyalist Item Pack #2 is now available for purchase. Claim your new collection of awesome illusions and companions and support Crate Entertainment!
 * Additional Totally Normal objects have been discovered in the world of Cairn.

[Crucible]


 * Adjusted monster damage scaling on Waves 151+.
 * Adjusted spawns on Waves 162 and 163.

[Shattered Realm]


 * The Loghorrean and Fleshworks-themed boss levels have been made larger.
 * Adjusted boss distribution in the Shard 31-60 range for a smoother progression. Certain bosses no longer appear before Shard 61.
 * Fixed an issue where rarely insufficient monsters may spawn in a Chunk.

[Art]


 * Eye of Reckoning Item Skill modifiers now feature alternate FX based on Conversion.
 * Righteous Fervor Item Skill modifiers now feature alternate FX based on Conversion.
 * Savagery Item Skill modifiers now feature alternate FX based on Conversion.
 * Updated FX for Amarasta’s Blade Burst.
 * Updated FX for Blackwater Cocktail.
 * Updated FX for Blade Spirit to reduce blowout in brighter areas.
 * Updated FX for Lightning Strike.
 * Updated FX for Maelstrom.
 * Updated FX for Primal Strike.
 * Updated FX for Reckless Tempest.
 * Updated FX for Ring of Steel.

[Tech]


 * As part of our steady road towards the Xbox One release, the game now features a built-in voice chat system. Options for this are found under Audio, with a new keybind for Push-To-Talk under Keybinding.
 * Fixed an issue where the last point could not be removed from skills when points are still placed in a modifier they share with another skill (ex. Ulzuin’s Chosen).
 * Fixed an issue where certain enemies would stop using their skills when approached by a player at point blank range.

[Game]


 * Fixed an issue where Ishtal, the Mind Reaper would sometimes create more mirages than intended.
 * Owners of Ashes of Malmouth and the first Loyalist Item Pack can now consume the illusions to add them straight to your collection at the Illusionist, rather than having to apply them to specific items each time.

[Itemization]


 * Various player-scaling pets from item skills are now invincible, but also no longer collide with enemies
 * Relic - Agrivix’s Malice: added 5% Attack Speed
 * Relic - Annihilation: added 4% Attack Speed, reduced Cooldown and Energy Cost on the granted skill
 * Relic - Bane: added 5% Attack Speed, increased Offensive Ability to 55
 * Relic - Conflagration: increased Burn damage on the granted skill
 * Relic - Doom: added 5% Cast Speed
 * Relic - Eldritch Pact: increased Health Regen to 25 and % Health Regen to 35%
 * Relic - Eye of the Storm: added 8% Cast Speed
 * Relic - Ignaffar’s Combustion: reduced damage dealt by the skill proc
 * Relic - Malediction: added 5% Attack Speed, increased % Poison Duration to 80% and increased Poison Retaliation on the granted skill
 * Relic - Necrosis: added 5% Attack Speed
 * Relic - Oblivion: added 6% Cast Speed
 * Relic - Primal Instinct: increased Health Regen to 35
 * Relic - Salvation: increased Health Regen to 44 and % Activation Chance on the skill proc to 20%
 * Monster Infrequent - Ascendant Hood: added -1.5 Target Radius and +1s Duration modifiers for Devastation
 * Monster Infrequent - Bargoll’s Core: has been reclassified as a Scepter for the purpose of affixes it can roll with, values updated accordingly.
 * Monster Infrequent - Bloodlord’s Vengeance: increased Duration modifier for Ascension to 3s and added 100% of Chaos dealt as Fire modifier for it
 * Monster Infrequent - Bloodsworn Repeater: reduced Cooldown Reduction modifier for Doom Bolt to -0.5s and added 25-110 Chaos damage modifier for it
 * Monster Infrequent - Coerced Wraith: increased % Crit damage modifier for Devastation to 16%
 * Monster Infrequent - Fleshwarped Incinerator: reduced Cooldown Reduction modifier for Canister Bomb to -1s and added 100 burn damage / 2s modifier for it
 * Monster Infrequent - Fleshwarped Tome: reduced Lightning dealt as Aether modifier for Albrecht’s Aether Ray to 30%
 * Monster Infrequent - Korvaak’s Burning Blade: has been reclassified as a Dagger for the purpose of affixes it can roll with, values updated accordingly.
 * Monster Infrequent - Putrid Necklace: added 45% of Aether dealt as Acid modifier for Blood of Dreeg
 * Monster Infrequent - Sandclaw Slicer: increased Physical damage modifier for Blade Arc to 70
 * Monster Infrequent - Scorpius Bludgeon: increased Bleed damage modifier for Blade Arc to 66 / 3s
 * Faction Augment - Arcane Heart Powder: added 12 Fire damage and 2% Offensive Ability, removed Energy Regen and Health
 * Faction Augment - Arcanum Dust: added 35% All damage and 70 Defensivy Ability, increased Energy Regen to 2.5. Removed % Elemental damage and Health.
 * Faction Augment - Bysmiel’s Control: replaced Offensive Ability with Health
 * Faction Augment - Coven’s Wit: replaced % Chaos damage with % Armor
 * Faction Augment - Forgefire: added 15 Elemental damage, removed Energy Regen
 * Faction Augment - Hammerfall Powder: added 10 Pierce damage, removed Energy Regen
 * Faction Augment - Irrah’s Blood: added 70 Defensive Ability, removed Health
 * Faction Augment - Rotgut Venom: increased Energy Regen to 2.5
 * Faction Augment - Steelbloom Powder: added 10 Physical damage and 2% Offensive Ability, removed Energy Regen and Health
 * Faction Augment - Typhoon Powder: added 70 Defensive Ability, removed Energy Regen
 * Faction - Hexflame: added 100% of Aether dealt as Fire modifier for Albrecht’s Aether Ray and -10% Fire Resist Reduction modifier for Thermite Mine
 * Faction - Mark of Burning Shadows: added +3 to Dread. Added 100% of Pierce dealt as Fire modifier for Bone Harvest. Replaced bonus to Vindictive Flame with +3 to Agonizing Flames. Replaced modifiers for Vindictive Flame with 50 Burn/Vitality Decay damage / 3s modifiers for Blackwater Cocktail.
 * Faction - The Overseer: added 4% Offensive Ability for pets, increased % Crit damage modifiers for Summon Hellhound and Summon Briarthorn to 18% and added 100% Slow Resist modifiers for them
 * Faction - Venomfire: added +2 to Agonizing Flames
 * Epic - Blazeseer Crest: added % Fire/Burn damage
 * Epic - Blazeseer Girdle: added % Chaos damage, reversed Conversion
 * Epic - The Stormserpent Set: replaced bonus to Elemental Awakening with +3 to Shadow Strike
 * Epic - Stormserpent Armor: replaced bonus to Shadow Dance with +2 to Nidalla’s Justifiable Ends
 * Epic - Stormserpent Loop: replaced bonus to Elemental Awakening with +3 to Nightfall
 * Epic - Stormserpent Mask: replaced bonus to Pneumatic Burst with +2 to Shadow Strike

Legendary Non-Set Items


 * Reduced % Damage Reduction on Dawnshard procs
 * Blade Breaker Sash: reduced % Offensive Ability to 3%
 * Blazeheart: reclassified as a Dagger, values adjusted accordingly. Increased % Attack Speed to 18%, added 45% of Chaos dealt as Fire and +2 to Siphon Souls. Added 100% of Vitality dealt as Fire, -15% Fire Resist and +2s Duration modifiers for Siphon Souls. Removed bonus to Master of Death, % Physical dealt as Fire and modifier for Mark of Torment.
 * Chillheart: reclassified as a Dagger, values adjusted accordingly. Added 45% of Fire dealt as Cold.
 * Conduit of Arcane Whispers: added -1s Cooldown modifier to the two Devastation variants
 * Corruption of Gargabol: removed Vitality Decay damage. Added 100% of Elemental dealt as Vitality modifier for Flame Touched.
 * Decree of Aldritch: added -0.8s Cooldown modifier for Devastation
 * Decree of the Circle of Five: increased damage on the granted skill
 * Dread Knight’s Legplates: increased Health to 520
 * Eldritch Gaze: added 5% Block Chance and 15% Shield damage blocked modifier for Possession
 * Feralmane Legplates: increased Defensive Ability to 80
 * Galewind Treads: added 70 Offensive Ability
 * Mark of Ulzuin: added 100% of Lightning dealt as Fire modifier for Albrecht’s Aether Ray
 * Mythical Aethereach: reduced Cooldown Reduction modifier for Reap Spirit to -1s
 * Mythical Amatok’s Step: added 4% Physical Resist
 * Mythical Anderos’ Amplifier: increased Fire damage modifier for Rune of Kalastor to 55
 * Mythical Arcanum Frigus: increased Cold damage modifier for Devastation to 80
 * Mythical Avatar of Chaos: increased Damage and Damage Reduction on the granted skill
 * Mythical Blade Breaker Sash: reduced % Offensive Ability to 3%
 * Mythical Bloodsong: reduced Bleed damage modifiers for Belgothian’s Shears and Whirling Death to 60 / 3s
 * Mythical Boots of Primordial Rage: added 280 Health
 * Mythical Codex of Violent Rifts: reduced Cooldown modifier for Doom Bolt to -0.5s
 * Mythical Cord of Violent Decay: increased Offensive Ability to 80, added +2 to Thermite Mine and +2 to Hellfire Mine
 * Mythical Decree of the Circle of Five: increased damage on the granted skill
 * Mythical Dread Knight’s Legplates: increased Health to 800, added 4% Physical Resist
 * Mythical Essence of the Grim Dawn: reduced Cooldown on the skill proc
 * Mythical Flames of Wrath: added -15% Aether Resist modifier for Summon Guardian of Empyrion
 * Mythical Heart of the Sand King: increased Bleed damage for pets to 16 / 3s, added 80 Defensive Ability
 * Mythical Lifegiver Signet: reduced Cooldown on the skill proc
 * Mythical Maw of Despair: added 40 Aether damage modifier for Callidor’s Tempest and -1s Cooldown modifier for War Cry. Removed Chance of Damage Reduction modifier for Callidor’s Tempest.
 * Mythical Murmur’s Kiss: increased Defensive Ability to 80
 * Mythical Night’s Embrace: reduced Pierce damage to 12-15 and reduced % Cold/Pierce Resist on the granted skill to -15%
 * Mythical Pack of Treacherous Means: bonuses redesigned. Now also enables the ability to dual wield weapons without mastery skills.
 * Mythical Raka’Jax: now deals Lightning damage, damage values adjusted accordingly. Added -10% Lightning Resist modifier for Storm Box of Elgoloth.
 * Mythical Sash of the Bloodlord: added +3 to Infernal Purge
 * Mythical Scion of Noxious Wounds: added 90 Poison / 3s and 100% of Cold dealt as Acid modifiers for Execution. Added 90 Poison / 3s damage modifier for Necrotic Edge.
 * Mythical Screams of the Aether: replaced Terrify on the skill proc with Confuse
 * Mythical Serenir’s Commendation: increased Defensive Ability to 98 and replaced Elemental Retaliation with 450 Fire Retaliation. Added % All Retaliation damage to the skill proc.
 * Mythical Shadowflame Mantle: increased % Aether dealt as Chaos to 30%. Added +2 to Fabric of Reality.
 * Mythical Spellbreaker Waistguard: added 50% of Acid dealt as Pierce
 * Mythical Spelldrinker: increased Cooldown Reduction modifier for Mirror of Ereoctes to -1.3s
 * Mythical Stormheart: reclassified as a Dagger, values adjusted accordingly. Added 45% of Chaos dealt as Lightning and 45% of Fire dealt as Lightning. Increased % Attack Speed to 16%, removed % Crit damage.
 * Mythical Thread of Mortality: increased Health Regeneration to 33, added +2 to Vindictive Flame and Mogdrogen’s Pact
 * Mythical Timewarped Walkers: increased % Slow Resist to 40%, % Physical Resist to 4% and added +2 to Hellfire Mine
 * Mythical Tome of Arcane Wastes: added All Resist Reduction to the granted skill
 * Mythical Tome of Atonement: increased Fire damage modifier for Rune of Kalastor to 60
 * Mythical Ulzuin’s Torment: added 12 Fire damage
 * Mythical Voidwalker Footpads: increased Defensive Ability to 60
 * Mythical Will of the Blade: added +1 to Nightblade Skills, replaced Ring of Steel proc with new proc. Removed bonus to Belgothian’s Shears. Removed skill modifiers.
 * Mythical Windshear Greaves: reduced Cooldown on the skill proc and increased Defensive Ability to 85
 * Outcast’s Secret: reduced Cooldown modifier for Devastation to -2s and reduced Damage on the skill proc
 * Pack of Treacherous Means: bonuses redesigned. Now also enables the ability to dual wield weapons without mastery skills.
 * Raka’Jax: now deals Lightning damage, damage values adjusted accordingly
 * Screams of the Aether: replaced Terrify on the skill proc with Confuse
 * Serenir’s Commendation: increased Defensive Ability to 55
 * Shard of the Eternal Flame: reduced Cooldown Reduction modifier for Canister Bomb to -0.5s and added 100 burn damage / 2s modifier for it
 * Stormbearers: increased Defensive Ability to 70 and increased damage on the skill proc
 * Stormheart: reclassified as a Dagger, values adjusted accordingly. Increased % Attack Speed to 16%, removed % Crit damage.
 * The Grey Knight: replaced bonus to Internal Trauma with +4 to Forcewave, replaced Forcewave modifiers with 50% Damage Modifier and +1s Cooldown modifiers for it.
 * Tome of Arcane Wastes: added All Resist Reduction to the granted skill
 * Will of the Blade: added +1 to Nightblade Skills, replaced Ring of Steel proc with new proc

Legendary Set Items


 * Allagast’s Masterpiece Set: increased Aether damage modifier for Storm Box of Elgoloth to 200
 * Barrelsmith’s Destroyers Set: reduced Cooldown modifier for Canister Bomb to -1.5s
 * Mythical Barrelsmith’s Salvo: increased Lightning damage modifier for Canister Bomb to 90
 * Black Scorch Covenant Set: increased Health bonus to 1000. Added 80 Chaos damage modifier for Sigil of Consumption and moved the Fire dealt as Chaos modifier to the off-hand.
 * Mythical Blade of the Black Flame: increased % Fire dealt as Chaos to 45%. Increased Chaos damage modifiers for Albrecht’s Aether Ray and Flames of Ignaffar to 80. Added 100% of Fire dealt as Chaos modifier for Albrecht’s Aether Ray
 * Mythical Orb of the Black Flame: increased % Attack damage Converted to Health modifier for Sigil of Consumption to 10%, added 100% of Fire dealt as Chaos modifier for Sigil of Consumption and moved its Chaos damage modifier to the set bonus.
 * Blightlord’s Hood: added 18 Fire and 18 Vitality damage modifiers for Blackwater Cocktail
 * Dagallon’s Destruction Set: added 20 Lightning damage modifier for Fire Strike and reduced its Fire damage modifier to 20. Increased All Resist Reduction modifier for Deadly Aim to 24
 * Dagallon’s Annihilator: added % Fire damage
 * Dagallon’s Destroyer: added % Lightning damage
 * Deathguard Set: replaced bonus to Execution with +3 to Shadow Strike, added 15% Crit damage and 100% of Pierce dealt as Acid modifiers for Shadow Strike
 * Deathguard Hood: replaced bonus to Nidalla’s Hidden Hand with +2 to Nightfall
 * Deathguard Shroud: replaced bonus to Whirling Death with +2 to Nidalla’s Justifiable Ends
 * Deathguard Mantle: replaced bonus to Execution with +2 to Shadow Strike
 * Deathmark’s Shadow Set: reduced % Projectile Deflection to 15%, Reduced % Cold/Pierce Resist Reduction on the granted skill to -15% and reduced its Cold damage.
 * Mythical Deathmarked Jacket: removed % Bonus Damage to Humans, reduced Cold damage to 10
 * Diviner’s Vision Set: reduced Cooldown Reduction modifier for Reap Spirit to -1s and increased the Summon Limit modifier to +2
 * Diviner’s Mask: reduced Cooldown Reduction modifier for Reap Spirit to -0.5s and added 90 Aether damage modifier for it
 * Diviner’s Codex: reduced Aether damage modifier to 70-200
 * Iskandra’s Unification Set: increased % Weapon damage modifier for Trozan’s Sky Shard to 40%, increased its Chance of Cooldown Reset modifier to 20% and its % Energy Cost Reduction modifier to 20%
 * Light’s Guardian Set: increased Lightning damage modifier for Storm Box of Elgoloth to 200
 * Mythical Light’s Defender Gauntlets: reduced Lightning damage modifier for Storm Box of Elgoloth to 25
 * Ludrigan’s Pride Set: added 1.5 Explosion Radius modifier for Panetti’s Replicating Missile
 * Mythical Ulzuin’s Flamespreader: reduced Fire damage modifier for Canister Bomb to 55
 * Mythical Ulzuin’s Headguard: increased Burn damage modifier for Canister Bomb to 65 / 5s and removed Cooldown Reduction modifier for it
 * Rah’Zin’s Torment Set: reduced Energy Cost on the granted skill, increased % Chaos Resist Reduction modifier for Curse of Frailty to -15%
 * Rah’Zin’s Gem: reduced % Chaos Resist Reduction modifier for Curse of Frailty to -10%
 * The Clairvoyant’s Focus Set: added 150 Aether damage modifier for Doom Bolt and Reap Spirit and increased their Chance of Cooldown Reset modifiers to 20%
 * Mythical Clairvoyant’s Hat: added 12% Fumble / 2s modifier for Albrecht’s Aether Ray
 * Mythical Clairvoyant’s Scepter: reduced Cooldown modifier for Doom Bolt to -0.5s
 * The Deathmark Set: reduced % Projectile Deflection to 15%
 * Deathmarked Jacket: removed % Bonus Damage to Humans
 * The Mageslayer Set: increased Energy Regen bonus to 4.0 and added 110 Offensive Ability
 * The Spellscourge Set: added 10% Attack Speed, increased Energy Regen to 6.0 and reduced % Elemental Resist to 20%. Swapped Energy Regen bonus with % Elemental Resist bonus.
 * Spellscourge Bulwark: added 45% of Elemental dealt as Physical. Removed % Energy Absorption.
 * Spellscourge Deflector: replaced bonus to Shield Training with +2 to Laceration, added 12% Attack Speed modifier for Overguard
 * The Vileblade Pact Set: removed modifiers for Righteous Fervor
 * Uroboruuk’s Guise Set: increased % Vitality dealt as Aether modifier for Drain Essence to 100%
 * Valdun’s Betrayal Set: added 50% of Elemental dealt as Pierce, replaced bonus to Searing Light with +3 to Temper
 * Mythical Valdun’s Bounty: added +2 to Temper and +2 to Deadly Aim
 * Mythical Valdun’s Hat: replaced bonus to Deadly Momentum with +1 to Soldier Skills
 * Mythical Valdun’s Jacket: replaced bonuses to Scars of Battle and Fighting Spirit with +2 to Deadly Momentum and +2 to Flame Touched
 * Valdun’s Treachery Set: added 50% of Fire dealt as Pierce, replaced bonus to Searing Light with +3 to Temper
 * Valdun’s Bounty: added +2 to Temper
 * Valdun’s Hat: replaced bonus to Deadly Momentum with +1 to Soldier Skills
 * Valdun’s Jacket: replaced bonuses to Scars of Battle and Fighting Spirit with +2 to Deadly Momentum and +2 to Flame Touched
 * Valguur’s Hunger Set: added 25% Elemental Resist
 * Valguur’s Touch: added 25% of Chaos dealt as Vitality
 * Virtue’s Light Set: added -0.4s Cooldown modifier for Aegis of Menhir and removed its Fire damage modifier

[Class & Skills]


 * Player-scaling pets are now unsummoned when swapping out equipment that modifies them (ex. + skill bonuses or skill modifiers).

Devotion


 * Abomination: increased Health to 500
 * Kraken: added 4% Physical Resist, reduced % All damage to 120%
 * Typhos: added 50% Stun/Convert Resist for pets
 * Abominable Might: now activates on Attack rather than on Kill, values adjusted accordingly. Replaced % Health with % Health Regeneration.
 * Hand of Ultos: reduced % Elemental Resist Reduction to 20%
 * Living Shadow: shadows are now invincible and no longer collide with enemies

Soldier


 * Blade Arc: increased base % Weapon damage to 60% and increased its scaling with rank to 165% by rank 16, 205% by max ultimate rank
 * Laceration: increased Physical damage scaling with rank, particularly at ultimate ranks
 * Clean Sweep: increased % Weapon damage penalty to -25%
 * Zolhan’s Technique: increased Internal Trauma damage scaling with rank

Demolitionist


 * Canister Bomb: reduced Cooldown to 4.5s, Energy Cost reduced accordingly

Occultist


 * Aspect of the Guardian: increased % Damage bonuses scaling with rank to 72% by rank 12, 142% by max ultimate rank and increased % Physical Resist scaling at ultimate ranks to 18% by max ultimate rank
 * Doom Bolt: added % Crit damage, removed % Current Life damage. Reduced Cooldown to 4.5s, Energy Cost reduced accordingly.

Nightblade


 * Amarasta’s Blade Burst: visual now correctly only appears around the initial target, rather than all targets hit, which was misleading.
 * Veil of Shadow: increased Offensive Ability Reduction and Speed Reduction scaling at ultimate ranks to -210 and -35%, respectively

Arcanist


 * Disintegration: increased % Crit damage scaling with rank to 55% by rank 12, 75% by max ultimate rank
 * Distortion: increased % Fire damage scaling with rank
 * Supercharged: increased % Elemental damage scaling with rank, increased % Crit damage by 4%
 * Inferno: increased Burn damage scaling with rank, added Lightning damage. Removed Physical Resist Reduction.
 * Inner Focus: increased % Offensive Ability scaling with rank to 12% by rank 12, 18% by max ultimate rank
 * Iskandra’s Elemental Exchange: removed % Physical dealt as Elemental, it has been moved to the Transmuter
 * Manifestation: added 30% of Physical dealt as Elemental for the player
 * Trozan’s Sky Shard: increased Explosion Radius by 0.2
 * Frozen Core: added % Speed Reduction
 * Shattered Star: increased Chance of Lightning damage scaling with rank. % Chance now scales faster with rank to 45% by rank 12 and tapers off at ultimate ranks to 50% by max ultimate rank. Increased % Crit damage scaling with rank to 55% by rank 12, 75% by max ultimate rank.

Shaman


 * Emboldening Presence: increased % Physical Resist scaling at ultimate ranks to 18% by max ultimate rank and increased Offensive Ability scaling with rank to 96 by rank 12, 186 by max ultimate rank
 * Maelstrom: reduced Lightning damage scaling with rank
 * Primal Strike: increased % Weapon damage scaling with rank to 260% by rank 16, 320% by max ultimate rank
 * Thunderous Strike: increased % Weapon damage penalty to -85%
 * Stormcaller’s Pact: increased Chance of % Lightning damage scaling with rank, added % Stun Resist

Inquisitor


 * Bursting Round: increased Fire damage scaling with rank
 * Chilling Rounds: increased base Pierce/Cold damage and increased Frostburn damage scaling with rank
 * Flames of Ignaffar: increased Fire damage scaling with rank and increased max range
 * Intensify: replaced Physical Resist Reduction with Defensive Ability Reduction
 * Infernal Purge: increased Electrocute damage scaling with rank
 * Horn of Gandarr: added % Physical Damage Reduction
 * Storm Box of Elgoloth: reduced damage scaling at ultimate ranks
 * Storm Spread: increased Lightning damage scaling at ultimate rank

Necromancer


 * Reap Spirit: reduced Cooldown to 3.5s, Energy Cost reduced accordingly
 * Summon Blight Fiend: significantly increased health. Unstable Anomaly variant’s health remains unchanged.

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