Shaman



Shamans are untamed fighters capable of brutal strength and ferocity that would make most men take a step back and reconsider their chances; but that wild side is equally matched by their connection to the skies and the power of lightning storms. Shamans expertly combine the use of two-handed melee weapons with storm powers. Backed by their patron deity, Mogdrogen the Beast God, they fearlessly charge into battle with lightning surging through their fierce weapons, the scorched earth and corpses still reeling from the electricity coursing through them the only sign of their passing.

Lore
Hailing from the untamed northlands, Shamans were the spiritual leaders and guardians of their people. Claiming an astounding attunement to the wilds and their patron deity Mogdrogen, Shamans are capable of wielding the terrible forces of nature against their foes or even calling upon savage beasts to come to their aid. Shamans excel in the use of brutal two-handed melee weapons, but can easily adapt to other tools of war when conjuring their primal powers.

Mastery Progression
Each point invested in the Shaman skill mastery gives the following stat bonuses:
 * +4 Physique
 * +3 Cunning
 * +3 Spirit
 * +26 Health
 * +12 Energy

Class Combinations
Combining the Shaman with another Mastery forms the following hybrid classes:
 * Archon (+ Oathkeeper)
 * Conjurer (+ Occultist)
 * Druid (+ Arcanist)
 * Elementalist (+ Demolitionist)
 * Ritualist (+ Necromancer)
 * Trickster (+ Nightblade)
 * Vindicator (+ Inquisitor)
 * Warder (+ Soldier)