Tale of Two Blacksmiths

This is an Act 1 quest offered by Duncan when you find him in the Burrwitch Outskirts. Depending on how you finish this quest, you will unlock the Blacksmith services of either Duncan or Angrim. Read Blacksmith to help decide for each character.

''Note: Once you reach Elite difficulty, you may side with a different blacksmith. This allows your character to have access to both blacksmiths by selecting the appropriate difficulty.''

Background
Duncan asks you if you can locate someone. His master Angrim left the camp earlier in search of a group of survivors "more worthy" of his smithing talents. Without his master's forging hammer, Duncan cannot provide proper equipment to the refugees. He promises to join you at Devil's Crossing if you can recover the hammer.

Objectives

 * Speak to Angrim in the Burrwitch Outskirts

Guide
Angrim can be found in a secluded area some way to the east of the Burrwitch Outskirts riftgate. Talking to him will present you with several dialogue options.
 * 1) Side with Duncan. You can either talk Angrim into handing over the Malleum Menhir or fight and kill him for it. In either case, deliver the forge hammer to Duncan at the refugee camp once you have it. Duncan will agree to join you in Devil's Crossing when his work at the refugee camp is finished. Return to the prison and speak to Duncan for the reward.
 * 2) Side with Angrim. You can  invite him back to Devil's Crossing. A rift will be opened for him to travel to Devil's Crossing where he will set up shop inside the prison.

Rewards
Side with Duncan:

Side with Angrim: