Port Valbury

Port Valbury is a world area in Act 3, accessed via The Conflagration. It consists of a large urban area overrun with Aetherials.

The area forms one of Grim Dawn's sealed "Roguelike" Challenge Dungeons. A crafted Skeleton Key is required to continue beyond the first area and the player cannot use a riftgate to exit; the only way out is via death or completing all levels. Port Valbury is divided into four distinct zones:
 * 1) Port Valbury Outskirts
 * 2) Port Valbury: Foundation
 * 3) Port Valbury: Old Town
 * 4) Port Valbury: High Town - also includes the Throne of Van Aldritch boss room and Aldritch's Private Quarters.

Lore
A once proud and prosperous city with a booming port and trade network, Port Valbury has suffered greatly under the influence of the Aetherials. Even before the Grim Dawn was fully unleashed upon Cairn, their agents had begun working on undermining the population and throwing the city into chaos.

The city’s mayor, Khallos Strune, could not have suspected the schemes happening right under his nose, and when he began to realize that one of his advisors, Councilor Van Aldritch, was not using his position to the best interest of the citizenry, it was already too late. Port Valbury, as countless other settlements across the Erulan Empire, was doomed.

Interests

 * One-Shot Chest (Outskirts)

NPCs

 * Agarrad - Tormented Soul (merchant, High Town)

Creatures
Bosses:
 * Herald of the Stars
 * Watcher Ygraad
 * Watcher Ordas
 * Watcher Brandis
 * Jarren the Plaguewarped
 * Councilman Hallos
 * Councilman Garl
 * Overlord Van Aldritch