Patch Notes Build 10 (May 24, 2013)

Build 10 is an update that was released on May 24, 2013.

Game

 * Finalized minimap north pointer art.
 * On Attack spells on items should now properly trigger.
 * Increased visibility on Warden's spike attack.
 * Summoned creatures no longer grant experience or drop items.
 * Darlax, Devourer of Dreams should no longer stun for excessive amounts of time.
 * Decreased potion cost and cooldown.
 * Increased potion drop rates.
 * Reduced skill point reclamation cost.
 * Adjusted the distribution of Components to further favor armor over weapons.
 * Melee auto-target config adjusted to allow melee skills that hit multiple targets to hit enemies a little further away.
 * Soldier: Increased health per level provided by the mastery training / decreased % health provided by Military Conditioning.
 * Blitz cooldown and energy cost reduced; damage adjusted accordingly and with more emphasis on absolute physical and less on weapon % to make it less gear dependent.
 * Blade Arc reworked with cooldown but lower energy cost, targets increased from 3-5, % weapon dmg increased significantly, physical dmg converted to physical trauma duration dmg, % chance of knockdown added.
 * Will to Live cooldown reduced from 32 to 30 and duration increased from 5 to 6 seconds.
 * Fixed Counter Strike, removing the non-functioning % weapon dmg and adding physical and bleed damage.
 * Buffed the Forcewave modifier Rending Force, increasing damage modifier and armor reduction.
 * Removed chance to freeze from Zombie Cold One melee attack - now only chance to freeze on cold nova skill.
 * Adjusted Occultist and various other skills to accommodate the fixed bonus damage to non-elemental magical damage types.
 * Buffed Blackwater Cocktail modifier Intense Heat.
 * Slightly increased the bonus to physical damage provided by cunning.
 * Character stats now shows block recovery time.

Tech

 * Improved resource preloading for objects outside the immediate view frustum.
 * Improved the speed at which player state data is saved.
 * Improved the speed at which database records are loaded by the engine.
 * Fixed many cases where resources would not be preloaded result in stuttering, more to come!
 * Fixed a bug where characters could jump between different levels of the navigation mesh.
 * Fixed a bug where clicking an item while holding shift would cause the player to move.
 * Fixed a crash that could occur when no sound devices were present on a system.
 * Fixed a bug where the window would not be centered when launching the game in windowed mode.
 * Fixed a bug where spirit based bonuses would not be applied to certain damage types.
 * Fixed a bug where total damage modifiers would not affect aether or chaos damage.
 * Fixed a bug where stackable items would behave incorrectly when added to the stash.
 * Fixed a bug where screenshots would overwrite each other.
 * Fixed a bug where minimap graphics would be rendered out of order.
 * Fixed a bug which caused the area name display to vanish when changing graphics options.