Damage Types


 * See also Game Mechanics

Damage Types
There are 10 normal damage types in Grim Dawn, some of which are associated with a Duration Damage sub-type. In addition, there are some abilities which reduce health by a percentage and otherwise lack a damage type.

Elemental Damage
The term Elemental Damage refers to Fire, Cold, and Lightning damage types. When a source deals "Elemental Damage", it is divided evenly between Fire, Cold, and Lightning. For example, "30 Elemental Damage" is equivalent to "10 Fire Damage, 10 Cold Damage, 10 Lightning Damage."

Effects which increase damage or resistance to Elemental Damage are applied to all three types. For example, "5% Elemental Resistance" is equivalent to "5% Fire Resistance, 5% Cold Resistance, 5% Lightning Resistance". Likewise, "+10% Elemental Damage" increases the three elemental types by 10% each.

Effects which increase elemental damage do not affect their associated Duration Damage types. That is, Burn, Frostburn, and Electrocute damage types are not affected by abilities which affect Elemental Damage.

Magical Damage
The term "Magical Damage" refers to Fire, Cold, Lightning, Acid, Vitality, Aether, and Chaos damage types and their associated Duration Damage (if any).

Duration Damage
Duration damage is any damage which is applied over time. Duration Damage is considered separately from the type it is associated with, and is not increased by effects which increase that type. For example, an effect that does +10% Cold Damage will not also increase Frostburn Damage.

Resistance to damage types, however, is paired with the normal damage type it is associated with. For example, +10% Fire Resistance will also increase Burn Damage resistance by 10%.

If more than one Duration Damage from the same source is applied to the same creature, only the strongest takes effect.

Shields
When blocking with a shield, the damage is reduced by the amount listed on the shield regardless of type. This means that shields can reduce any of the normal damage types.