Oathkeeper

Whether they hail from the Temple of Menhir, or offer their souls to the Witch Gods, all Oathkeepers have two things in common: unflinching loyalty and zealous fury. Oathkeepers are the guardians of sacred tombs, keepers of the faithful and ardent enforcers of celestial will. They do not merely hide behind a shield or their divine powers; to Oathkeepers, these are weapons upon which they shall spill the blood of the unworthy and exact their righteous wrath.

The Oathkeeper is a Mastery for Grim Dawn, available with the Forgotten Gods Expansion. The new Mastery features Shield and Retaliation skills, with support for Acid & Poison damage through transmuters.

Lore
The role of Oathkeepers has existed for as long as the gods had influence upon the people of Cairn. Even in the far-off lands of the Korvan people, the Oathkeepers served under the command of the forgotten god and its priests. Their oaths resolute as steel, some remain as wraiths, bound to guard their devastated homelands.

While the world burns under the influence of the Aetherials and the Chthonians and the temples of old crumble, the Oathkeepers find themselves with renewed purpose. If the gods will not offer solace from the darkness, then the Oathkeepers will cut a swathe of carnage through the heathens in their name.

Driven by divine purpose and celestial fire in their hearts, Oathkeepers are a terror to the enemies of humanity. Their wills unbending, their faith their shield. None can withstand the righteous fury of a fully trained Oathkeeper.

Oathkeepers may be servants of divine forces, but such forces may not always hold humanity in high regard or be sanctioned by the fallen Erulan Empire. Some Oathkeepers serve dark and corrupted powers, others see salvation in the light of Empyrion; others still believe that the Witch Gods are the only true gods and through their blessing they become a force of change upon Cairn.

Mastery Progression
Each point invested in the Oathkeeper skill mastery gives the following stat bonuses:
 * +5 Physique
 * +2.5 Spirit
 * +2.5 Cunning
 * +25 Health
 * +13 Energy

Class Combinations
Combining the Oathkeeper with another Mastery forms the following hybrid classes:


 * Archon (+ Shaman)
 * Dervish (+ Nightblade)
 * Oppressor (+ Necromancer)
 * Paladin (+ Inquisitor)
 * Sentinel (+ Occultist)
 * Shieldbreaker (+ Demolitionist)
 * Templar (+ Arcanist)
 * Warlord (+ Soldier)