Patch Notes v1.1.6.1 Hotfix 1 (Mar 10, 2020)

V1.1.6.1 Hotfix 1

[Mod Tools]

 * Increased the maximum number of Masteries to 80
 * Increased the number of Special Animation references per weapon category to 80

[Art]

 * Certain Item Skill modifiers for Inquisitor Seal, Mortar Trap, Rune of Hagarrad and Rune of Kalastor now also change their visuals based on conversion

[Tech]

 * Fixed some Paperdoll display bugs/differences between v1.1.6.0 and previous versions.
 * Fixed a bug where the on screen keyboard would not be shown for search boxes when playing with a gamepad.
 * Fixed a bug where it was possible to fall through the floor in some locations.
 * Fixed a crash which would occur when using pet modifier skills.

[Game]

 * Fixed an issue where Monster Totems would become desynchronized between Client and Host in multiplayer games.
 * Yurrith at the Tomb of the Heretic now has a chance to sell Conduit necklace blueprints.

[Itemization]

 * Faction Augment - Irrah’s Blood: fixed the Defensive Ability unintentionally being replaced with Offensive Ability
 * Monster Infrequent - Leafmane Trophy: added 100% of Fire dealt as Vitality modifier for Inquisitor Seal
 * Relic - Arbiter: increased % Elemental damage to 42%, Defensive Ability to 35 and % Elemental Resist to 33%. Reduced Cooldown on the granted skill.
 * Relic - Conflagration: increased Energy Regeneration to 3 and replaced % Fire and % Lightning Resist with 20% Elemental Resist
 * Relic - Desolation: added 5% Attack Speed, 5% Cast Speed and 40 Defensive Ability. Increased % Lightning and % Electrocute damage to 60% and increased % Chance of Electrocute damage to 100% chance of 16 / 3. Adjusted stats on the skill proc.
 * Relic - Haunt: increased % Elemental damage to 48%
 * Relic - Juggernaut: adjusted % Chance of Physical damage + Stun to 100% chance of 9-14 Physical damage and 15% chance of 0.7s Stun
 * Relic - Sacrifice: adjusted % Chance of Vitality damage to 12 Vitality damage
 * Relic - Savage: increased % All damage for pets to 35% and replaced % Chance of Bleed damage for pets with 12 Elemental damage for pets
 * Relic - Slaughter: increased % Pierce damage to 40%
 * Relic - Squall: adjusted stats on the granted skill
 * Relic - Terror: added 12% Damage Reduction / 3s and 28 Defensive Ability. Removed Damage Reduction Retaliation. Increased % Resistance Reduction to 18% and increased Fear chance to 100% of 2.5s on the granted skill.
 * Relic - Zeal: increased % All damage to 40% and Defensive Ability to 40
 * Component - Riftstone: fixed this Component still having partial pieces. This issue affected owners of Forgotten Gods only.

Legendary Non-Set Items


 * Reduced crafting cost of Conduit necklaces
 * Bane of the Winter King: reduced Cold damage to 39-49 and reduced Cold damage for pets and players on the granted skill
 * Conduit of Destructive Whispers: replaced Mortar Trap modifier with a Chaos themed modifier
 * Conduit of Night Whispers: increased Fire damage modifier for Blade Spirit
 * Conduit of Runic Whispers: added 100% of Fire dealt as Pierce modifier for Rune of Kalastor variant
 * Conduit of Wild Whispers: replaced Storm Totem modifier with an Aether themed modifier, replaced Wind Devil modifier with an Acid themed modifier.
 * Mythical Aethereach: reverted removal of Aether damage for pets. Increased the Aether damage for pets to 18 and added 50% of Elemental dealt as Aether for pets.
 * Mythical Bane of the Winter King: reduced Cold damage to 68-86. Reduced Cold damage for pets and players on the granted skill. Added 28 Cold damage modifier for Mogdrogen’s Pact.
 * Mythical Boneweave Girdle: added +3 to Dread
 * Mythical Crimson Spike: added +3 to Dread
 * Mythical Pestilence of Dreeg: added +3 to Dread
 * Mythical Wrath of the Ascendant: added 45% of Vitality dealt as Aether
 * Voidheart: added +2 to Dread
 * Scion of Arcane Force: increased % Crit damage to 12% and increased Resist Reduction modifier for Cadence to 33 / 5s, added 50% Slow Resist
 * Scion of the Screaming Veil: reduced Cooldown on the skill proc

Legendary Set Items


 * Bonemonger Set: added 100% of Fire dealt as Aether modifier for Inquisitor Seal
 * Chillwhisper Mantle: replaced bonus to Blade Spirit with +2 to Night’s Chill
 * Cyclone Mark: reduced Lightning damage modifier for Thermite Mine to 25-95
 * Dawnseeker’s Light Set: fixed missing value change from v1.1.6.0.
 * Deathguard Set: replaced % Bleed Resist bonus with 60 Offensive Ability and 60 Defensive Ability
 * Deathguard Blade: increased % Crit damage modifier for Bone Harvest to 22%
 * Morgoneth’s Grip: increased Vitality damage modifier for Wind Devil to 100 and removed Shadow Strike modifiers

[Class & Skills]
Devotion


 * Bull Rush, Maul and Blind Fury can now be bound to Channeled spells such as Albrecht’s Aether Ray and Drain Essence.

Demolitionist


 * Mortar Trap: reduced Cooldown to 4.5s

Nightblade


 * Blade Spirit: max summons increased to 3 at ranks 24+
 * Nightfall: reduced % Weapon damage scaling at ultimate ranks to 65% by max ultimate rank and reduced Radius scaling at ultimate ranks to 6.0 by max ultimate rank

Shaman


 * Storm Totem: reduced Cooldown to 4.5s and increased duration to 14s
 * Wind Devil: reduced Cooldown to 4.5s and increased duration to 14s

Oathkeeper


 * Summon Guardian of Empyrion: max summons increased to 3 at ranks 24+

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