Patch Notes v1.1.1.0 Hotfix 1 (Mar 28, 2019)

v1.1.1.0 Hotfix 1

[Tech]


 * Fixed a crash on launch caused by the presence of very old Community Translation Packs.
 * Fixed an issue where creating a Hardcore character for the first time could reset the Softcore Shared Stash.

[Animation]
 * Updated melee Blitz Attacks to feel more dynamic and impactful for each weapon type.
 * Added new charge animations for 2h and Dual-wield melee configurations.

[Game]
 * Updated the Hidden Path doors to auto-close after a delay. After they close in this manner, they can be interacted with to reopen. Should hopefully address issues where these doors become permanently closed on subequent visits; but then again these are doors, and doors are the work of Ch'thon and should be stowed away in the Luminari Vault.

[Itemization]
 * Summoned Companion Pets (ex. Will'O'Wisp and Hargate's Crystal) are now limited to max 3 pets at a time. These pets no longer collide with other creatures.
 * Epic - Essence of Beronath: reduced % Attack/Cast Speed to 4%
 * Epic - Empowered Essence of Beronath: reduced % Attack/Cast Speed to 4% and reduced Elemental damage to 10

[Class & Skills]
 * Various immobile player-scaling pets (ex. Mortar Traps) no longer collide with other creatures

Devotion
 * Hound: increased % Armor to 7%
 * Vulture: added 5% Spirit

Demolitionist
 * High Potency: reduced % Damage Modifier to 165%
 * Thermite Mine: fixed an issue where Thermite Mines would persist visually after expiring with Corpse Persistence set very high

Nightblade
 * Blade Spirit: Blade Spirits no longer collide with other creatures

Shaman
 * Wind Devil: Wind Devils no longer collide with other creatures

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