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Crossing over, as many Demolitionists eventually do, to dabble in the sorcerous arts of pyromancy unlocks the ability to imbue yourself and nearby allies with  a living flame that augments attacks and retaliates at enemies.

This ability must be toggled to maintain its effect.

Notes[]

Skill Progression[]

Updated to: v1.1.9.0

Base Levels
Level Stats
1/12 0.8 Active Energy Cost per Second
+75 Energy Reserved
12 Meter Radius
4 Fire Damage
+10% Fire Damage
+10% Lightning Damage
+10% Burn Damage
+10% Electrocute Damage
+12 Offensive Ability
2/12 0.9 Active Energy Cost per Second
+85 Energy Reserved
12 Meter Radius
6 Fire Damage
+18% Fire Damage
+18% Lightning Damage
+18% Burn Damage
+18% Electrocute Damage
+23 Offensive Ability
3/12 1 Active Energy Cost per Second
+95 Energy Reserved
12 Meter Radius
7 Fire Damage
+26% Fire Damage
+26% Lightning Damage
+26% Burn Damage
+26% Electrocute Damage
+34 Offensive Ability
4/12 1.1 Active Energy Cost per Second
+105 Energy Reserved
12 Meter Radius
9 Fire Damage
+34% Fire Damage
+34% Lightning Damage
+34% Burn Damage
+34% Electrocute Damage
+45 Offensive Ability
5/12 1.2 Active Energy Cost per Second
+115 Energy Reserved
12 Meter Radius
10 Fire Damage
+42% Fire Damage
+42% Lightning Damage
+42% Burn Damage
+42% Electrocute Damage
+56 Offensive Ability
6/12 1.3 Active Energy Cost per Second
+125 Energy Reserved
12 Meter Radius
12 Fire Damage
+50% Fire Damage
+50% Lightning Damage
+50% Burn Damage
+50% Electrocute Damage
+67 Offensive Ability
7/12 1.4 Active Energy Cost per Second
+135 Energy Reserved
12 Meter Radius
13 Fire Damage
+58% Fire Damage
+58% Lightning Damage
+58% Burn Damage
+58% Electrocute Damage
+78 Offensive Ability
8/12 1.5 Active Energy Cost per Second
+145 Energy Reserved
12 Meter Radius
15 Fire Damage
+66% Fire Damage
+66% Lightning Damage
+66% Burn Damage
+66% Electrocute Damage
+89 Offensive Ability
9/12 1.6 Active Energy Cost per Second
+155 Energy Reserved
12 Meter Radius
17 Fire Damage
+74% Fire Damage
+74% Lightning Damage
+74% Burn Damage
+74% Electrocute Damage
+100 Offensive Ability
10/12 1.7 Active Energy Cost per Second
+165 Energy Reserved
12 Meter Radius
19 Fire Damage
+82% Fire Damage
+82% Lightning Damage
+82% Burn Damage
+82% Electrocute Damage
+111 Offensive Ability
11/12 1.8 Active Energy Cost per Second
+175 Energy Reserved
12 Meter Radius
21 Fire Damage
+91% Fire Damage
+91% Lightning Damage
+91% Burn Damage
+91% Electrocute Damage
+122 Offensive Ability
12/12 1.9 Active Energy Cost per Second
+185 Energy Reserved
12 Meter Radius
23 Fire Damage
+100% Fire Damage
+100% Lightning Damage
+100% Burn Damage
+100% Electrocute Damage
+133 Offensive Ability
Ultimate Levels
Level Stats
13/12 2 Active Energy Cost per Second
+195 Energy Reserved
12 Meter Radius
25 Fire Damage
+111% Fire Damage
+111% Lightning Damage
+111% Burn Damage
+111% Electrocute Damage
+141 Offensive Ability
14/12 2.1 Active Energy Cost per Second
+205 Energy Reserved
12 Meter Radius
27 Fire Damage
+122% Fire Damage
+122% Lightning Damage
+122% Burn Damage
+122% Electrocute Damage
+149 Offensive Ability
15/12 2.2 Active Energy Cost per Second
+215 Energy Reserved
12 Meter Radius
29 Fire Damage
133% Fire Damage
+133% Lightning Damage
+133% Burn Damage
+133% Electrocute Damage
+157 Offensive Ability
16/12 2.2 Active Energy Cost per Second
+225 Energy Reserved
12 Meter Radius
31 Fire Damage
+144% Fire Damage
+144% Lightning Damage
+144% Burn Damage
+144% Electrocute Damage
+165 Offensive Ability
17/12 2.3 Active Energy Cost per Second
+235 Energy Reserved
12 Meter Radius
33 Fire Damage
+155% Fire Damage
+155% Lightning Damage
+155% Burn Damage
+155% Electrocute Damage
+173 Offensive Ability
18/12 2.4 Active Energy Cost per Second
+245 Energy Reserved
12 Meter Radius
36 Fire Damage
+166% Fire Damage
+166% Lightning Damage
+166% Burn Damage
+166% Electrocute Damage
+181 Offensive Ability
19/12 2.5 Active Energy Cost per Second
+255 Energy Reserved
12 Meter Radius
39 Fire Damage
+177% Fire Damage
+177% Lightning Damage
+177% Burn Damage
+177% Electrocute Damage
+189 Offensive Ability
20/12 2.6 Active Energy Cost per Second
+265 Energy Reserved
12 Meter Radius
44 Fire Damage
+188% Fire Damage
+188% Lightning Damage
+188% Burn Damage
+188% Electrocute Damage
+197 Offensive Ability
21/12 2.7 Active Energy Cost per Second
+275 Energy Reserved
12 Meter Radius
49 Fire Damage
+199% Fire Damage
+199% Lightning Damage
+199% Burn Damage
+199% Electrocute Damage
+205 Offensive Ability
22/12 2.8 Active Energy Cost per Second
+285 Energy Reserved
12 Meter Radius
57 Fire Damage
+210% Fire Damage
+210% Lightning Damage
+210% Burn Damage
+210% Electrocute Damage
+220 Offensive Ability



Constellations
Tier 1
Ascendant AnvilEmpty ThroneFalconHammerHarpyOwlShepherd's CrookToadWolverine
Chaos FiendGhoulJackalRatViperVultureWretch
Eldritch Akeron's ScorpionBatEye of the GuardianFoxHawkQuillRavenScholar's LightSpider
Order Assassin's BladeCraneDryadLionPantherStagTortoise
Primordial BullEelGallowsHoundImpLizardSailor's GuideTsunamiWraith
Tier 2
AfflictionAlladrah's PhoenixAmatok the Spirit of WinterAssassinAutumn BoarBard's HarpBehemothBerserkerBlades of NadaanBysmiel's BondsChariot of the DeadCrabDire BearHarvestman's ScytheHuntressHydraKrakenMagiManticoreMessenger of WarMurmur, Mistress of RumorsOklaine's LanternRevenantRhowan's CrownRhowan's ScepterScales of UlcamaShieldmaidenSolael's WitchbladeSolemn WatcherStaff of RattoshTargo the BuilderTempestTyphos, the Jailor of SoulsUlo the Keeper of the WatersWendigoWidow
Tier 3
AbominationAeon's HourglassAttak Seru, the MirageBlind SageCrossroadsDevotionDying GodIshtak, the Spring MaidenLeviathanLight of EmpyrionMogdrogen the WolfObelisk of MenhirOleronRattosh, the VeilwardenSpear of the HeavensTree of LifeUlzuin's TorchUltos, Shepherd of StormsUnknown SoldierVire, the Stone Matron

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