Grim Dawn Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Commun. Noticeboard
Admin noticeboard
World
Act 1
Act 2
Act 3
Act 4
Act 5
Act 6
Act 7
Quests
Shrines
Creatures
One-Shot Chest
Masteries
Masteries
Soldier
Demolitionist
Occultist
Nightblade
Arcanist
Shaman
Inquisitor
Necromancer
Oathkeeper
Items
Weapons
Armor
Shields
Off-Hands
Accessories
Unique Items
Item Sets
Monster Infrequents
Relics
Components
Augments
Blueprints
Recipes
Materials
Consumables
More
Gameplay
The Crucible
Devotion
Constellation
Factions
Bounties
Crafting
Game Mechanics
Difficulty
Multiplayer
Pets
Portals
Official Website
Forums
Steam
Facebook
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Grim Dawn Wiki
4,171
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Commun. Noticeboard
Admin noticeboard
World
Act 1
Act 2
Act 3
Act 4
Act 5
Act 6
Act 7
Quests
Shrines
Creatures
One-Shot Chest
Masteries
Masteries
Soldier
Demolitionist
Occultist
Nightblade
Arcanist
Shaman
Inquisitor
Necromancer
Oathkeeper
Items
Weapons
Armor
Shields
Off-Hands
Accessories
Unique Items
Item Sets
Monster Infrequents
Relics
Components
Augments
Blueprints
Recipes
Materials
Consumables
More
Gameplay
The Crucible
Devotion
Constellation
Factions
Bounties
Crafting
Game Mechanics
Difficulty
Multiplayer
Pets
Portals
Official Website
Forums
Steam
Facebook
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Game Mechanics
(section)
Back to page
Edit
VisualEditor
View history
Talk (1)
Edit Page
Game Mechanics
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
======Complex Example:====== 10% Fire Conversion on Weapon(as Stat of that Weapon), 10% Fire Conversion from a Searing Ember embedded to the weapon, 10% Lightning Conversion from an amulet :Weapon Basic Attack (without Conversion): 100 Physical Damage :Weapon Basic Attack (with Conversion): 70 Physical Damage :20 Fire Damage :10 Lightning Damage [[Category:Game Mechanics]] In the Example Above with Discord this Conversion would take place instead of the Amulet of that example, resulting in the remaining 60 Physical Damage at that point getting converted to 42 Physical, 12 Fire and 6 Lightning Damage. -
Summary:
Please note that all contributions to the Grim Dawn Wiki are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab