Game widow (talk | contribs) |
|||
Line 21: | Line 21: | ||
--[[User:AttemptToCallNil|AttemptToCallNil]] ([[User talk:AttemptToCallNil|talk]]) 19:11, 24 June 2019 (UTC) |
--[[User:AttemptToCallNil|AttemptToCallNil]] ([[User talk:AttemptToCallNil|talk]]) 19:11, 24 June 2019 (UTC) |
||
:I think that looks quite nice — [[User:Game widow|Game widow]] <sup><small>([[User_talk:Game widow|talk]])</small></sup> 20:28, 24 June 2019 (UTC) |
:I think that looks quite nice — [[User:Game widow|Game widow]] <sup><small>([[User_talk:Game widow|talk]])</small></sup> 20:28, 24 June 2019 (UTC) |
||
+ | ::It does looks quite nice. If it is agreed to be implemented: for the Mobile CSS, it might be best to set the width of <code>.dialogue-section</code> to around 95% but not at 100%. At 45%, the content looks squished with empty space to the right. [[User:Surafbrov|Surafbrov]] ([[User talk:Surafbrov|talk]]) 21:31, 24 June 2019 (UTC) |
Revision as of 21:31, 24 June 2019
Community Noticeboard |
This page is for general discussion about Grim Dawn Wiki. To start a discussion, click here to add a new section (+).
|
Example
This is an example suggestion Realmain (talk) 18:42, 23 August 2016 (UTC)
- This is an example reply Realmain (talk) 18:42, 23 August 2016 (UTC)
- This is an example second reply Realmain (talk) 18:42, 23 August 2016 (UTC)
Mobile View
Dialogue template
Important: See styles note below.
I have created a template which I think could be useful in documenting conversations with NPCs. It's implemented using a module and tested somewhat extensively in my sandbox.
Styles note: This template generates code with CSS classes. It does not work properly without these styles being applied, and the styles are currently located in my common.css. If you wish to see the template for yourself as it is intended to look, copy the CSS to you personal common.css
or a browser add-on (Stylus). This is how the template is supposed to look with the styles applied.
If a decision is made that this template is usable in articles, a wiki guardian will need to port the CSS to the wiki's Hydradark.css and probably its mobile CSS, given that I believe these styles work acceptably on mobile devices as well (visually at least, as far as I could test using Firefox Responsive Mode for a 300px wide screen.
--AttemptToCallNil (talk) 19:11, 24 June 2019 (UTC)
- I think that looks quite nice — Game widow (talk) 20:28, 24 June 2019 (UTC)