Build 29 is an update that was released on December 23, 2015. This update made the game feature and content complete, and included the game's finale with the Necropolis and the final boss, Elite and Ultimate difficulties, and the Bastion of Chaos. The level cap was raised to 85, and hundreds of new unique items were added for the new levels.
Completed quests are now recorded within the quest log.
Devotion shrines claimed are now recorded within the quest log.
Reduced bleed resistance and bleed duration reduction on ghosts and skeletons to 100% and 50%, respectively, making it possible to overcome their immunity with resistance reduction effects. The same has been applied to all monsters that previously had 500% immunity to any damage type.
Cunning damage bonus to flat physical and pierce damage reduced by about 9%, indirectly giving spirit a little more relative value as a damage attribute.
Magical duration damage (burn, poison, decay, etc) bonus from spirit increased by about 10%.
Crit thresholds lowered for bottom crit bonus tiers but raised for top tiers. Respectively, lower tier crit multipliers have also been lowered but scale more steeply in higher tiers to the same max bonus. It will be easier to crit now but only a very focused crit build will be able to achieve top tier crits.
OA and DA forumulas have been adjusted. Each character level provides 12 points, up from 10, while each 10 points of Cunning / Physique now provide 4 points, down from 5. Most characters will end up with a slight to moderate bump in OA / DA. Characters that have stacked a lot of cunning may see a decrease.
The Rhowari Legacy quest now awards a devotion point rather than the shrine itself to prevent issues in multiplayer.
Duncan now teleports to Devil's Crossing immediately if you cross the prison gates after giving him the Malleum Menhir.
Player warning sounds (e. g. "This skill is not ready yet") are now set on the Dialog sound layer and can be adjusted along with other dialog sounds (e. g. vendors)
After extensive deliberation and observation of the community, we have decided that the best course of action for the longterm health and balance of the game is to remove completion bonuses from components. The ramifications of this change are significant: components now stack up to 1000, freeing up storage space previously taken up by countless variations of the same components; crafting no longer requires you to place items in the UI. Crafting materials are now automatically grabbed from your inventory, personal stash and transfer stash, in that order; with the discrepancy of completion bonuses removed, we can more accurately account for player power and balance the game accordingly. We can add more components in future content without feeling like they are going to take up obscene amounts of player storage. Many components have been buffed in light of this change.
Reduced Cunning requirements on 1h and 2h ranged weapons, particularly at higher levels.
Component - Prismatic Diamond: added 7% Elemental Resistance bonus, this component is now crafted completed instead of in parts. Crafting materials increased, but the net result is a reduction in materials required.
Component - Radiant Gem: added 10% of Physical Damage dealt as Elemental.
Component - Shard of Beronath: increased Total Damage to 18% and added 10% of Physical Damage dealt as Elemental, slightly reduced damage and increased energy cost on the skill. This component is now crafted completed instead of in parts. Crafting materials increased, but the net result is a reduction in materials required.
Component - Silk Swatch: increased Pierce and Bleed Resist to 18%.
Bloody Pox: increased spread radius by 0.5 m and duration by 1 s.
Possession: animation sped up 30% - any further might look too silly. Cooldown set to a flat 90 s. Damage absorption now increases from 10% up to 30% at max level, 36% ultimate. Should make the skill a little more worthwhile.
Fixed an issue with the Phantasmal Blades transmuter that could cause it to deal less damage than intended.
Lethal Gambit: now works with 2h ranged weapons and the % Current Life Damage has been replaced with Piercing Damage. The chance for % Pierce Damage has been lowered to accommodate this. It should give the skill more reliable damage.
Amarasta's Blade Burst: Frostburn damage significantly increased and radius now scales with level. Previously radius was 4 m and now scales from 3.5 to 5 at max level, up to 5.8 at ultimate level.
Blade Spirit: now cast at target point rather than thrown with a projectile, resulting in better response time from when cast to appearing.
Ring of Steel: % Weapon and Pierce Damage scaling with rank increased. Cooldown reduced to 3.5 s.
Fixed missing durations on various debuff effects applied by Legendary items.
Fixed Eye of the Guardian and Gaze of Dreeg summons spawning in the ground.
With the release of high-end gear with +Max Resist, the Resistance Potions no longer grant this bonus. Instead, their Resist bonuses have been raised and they now also reduce the duration of their respective Damage over Time effects.
This page was last edited on 26 December 2020, at 16:38.
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