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The heat of battle rouses savage animal impulses within you that heighten your aggression and empower you with nature's fury. When used as your default weapon attack, Savagery increases the intensity of your attacks with every strike.

Building up charges increases the potency of the bonuses.

Notes[ | ]

Savagery is a wild ability that defines the Shaman's strong connection to the storms and scales well with weapon pool abilities.

Charge bonuses[ | ]

With this skill, every attack adds a "charge" to a character, up to 6-9 according to skill level. A single charge is subtracted every two seconds you go without using Savagery, down to zero. Charges are gained so long as the game calculates an attack roll-- "Miss" and "Block" will grant charges, but whiffs will not (destructibles will grant charges if the character actually uses Savagery instead of kicking the item).

The number of charges determines what portion of the flat lightning and bleeding damage will be added to your attacks with Savagery, and do not apply to any other bonuses to Savagery. All other bonuses to Savagery are added in full from the first charge and persist until the last charge is lost. E.g. A character with zero charges of level 2 Savagery will deal 104% weapon damage on every hit of Savagery in addition to the lightning and bleeding damage.

Might of the Bear[ | ]
  • All bonuses apply to all skills as long as the character has at least one charge and has a two-handed weapon equipped.
Tenacity of the Boar[ | ]
  • All bonuses apply to all skills as long as the character has at least one charge.
Storm Touched[ | ]
  • Electrocute damage is applied in full to Savagery only, regardless of charge level.
  • % bonuses to physical damage and attack speed apply to all skills as long as the character has at least one charge.
  • Chance of bonus % lightning damage applies only to Savagery*

(*Confirmed that it does not apply to retaliation damage, anyway)

Skill Progression[ | ]

Updated to: v1.1.9.0

Base Levels
Level Stats
1/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
100% Weapon Damage
6 Lightning Damage
12 Bleeding Damage over 3 Seconds
+8% Lightning Damage
+8% Bleeding Damage
2/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
104% Weapon Damage
8 Lightning Damage
21 Bleeding Damage over 3 Seconds
+13% Lightning Damage
+13% Bleeding Damage
3/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
108% Weapon Damage
10 Lightning Damage
30 Bleeding Damage over 3 Seconds
+18% Lightning Damage
+18% Bleeding Damage
4/16 2 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
112% Weapon Damage
13 Lightning Damage
39 Bleeding Damage over 3 Seconds
+23% Lightning Damage
+23% Bleeding Damage
5/16 2 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
116% Weapon Damage
15 Lightning Damage
48 Bleeding Damage over 3 Seconds
+28% Lightning Damage
+28% Bleeding Damage
6/16 2 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
120% Weapon Damage
18 Lightning Damage
57 Bleeding Damage over 3 Seconds
+33% Lightning Damage
+33% Bleeding Damage
7/16 3 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
123% Weapon Damage
20 Lightning Damage
66 Bleeding Damage over 3 Seconds
+38% Lightning Damage
+38% Bleeding Damage
8/16 3 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
126% Weapon Damage
23 Lightning Damage
75 Bleeding Damage over 3 Seconds
+43% Lightning Damage
+43% Bleeding Damage
9/16 4 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
129% Weapon Damage
25 Lightning Damage
84 Bleeding Damage over 3 Seconds
+48% Lightning Damage
+48% Bleeding Damage
10/16 4 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
132% Weapon Damage
28 Lightning Damage
93 Bleeding Damage over 3 Seconds
+54% Lightning Damage
+54% Bleeding Damage
11/16 5 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
135% Weapon Damage
31 Lightning Damage
102 Bleeding Damage over 3 Seconds
+60% Lightning Damage
+60% Bleeding Damage
12/16 5 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
138% Weapon Damage
34 Lightning Damage
111 Bleeding Damage over 3 Seconds
+66% Lightning Damage
+66% Bleeding Damage
13/16 6 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
141% Weapon Damage
37 Lightning Damage
120 Bleeding Damage over 3 Seconds
+72% Lightning Damage
+72% Bleeding Damage
14/16 6 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
144% Weapon Damage
40 Lightning Damage
129 Bleeding Damage over 3 Seconds
+78% Lightning Damage
+78% Bleeding Damage
15/16 7 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
147% Weapon Damage
43 Lightning Damage
138 Bleeding Damage over 3 Seconds
+84% Lightning Damage
+84% Bleeding Damage
16/16 7 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
150% Weapon Damage
46 Lightning Damage
147 Bleeding Damage over 3 Seconds
+90% Lightning Damage
+90% Bleeding Damage
Ultimate Levels
Level Stats
17/16 7 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
152% Weapon Damage
50 Lightning Damage
159 Bleeding Damage over 3 Seconds
+96% Lightning Damage
+96% Bleeding Damage
18/16 8 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
153% Weapon Damage
54 Lightning Damage
171 Bleeding Damage over 3 Seconds
+102% Lightning Damage
+102% Bleeding Damage
19/16 8 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
155% Weapon Damage
58 Lightning Damage
183 Bleeding Damage over 3 Seconds
+108% Lightning Damage
+108% Bleeding Damage
20/16 8 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
156% Weapon Damage
62 Lightning Damage
195 Bleeding Damage over 3 Seconds
+114% Lightning Damage
+114% Bleeding Damage
21/16 9 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
158% Weapon Damage
66 Lightning Damage
207 Bleeding Damage over 3 Seconds
+120% Lightning Damage
+120% Bleeding Damage
22/16 9 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
159% Weapon Damage
71 Lightning Damage
222 Bleeding Damage over 3 Seconds
+126% Lightning Damage
+126% Bleeding Damage
23/16 9 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
160% Weapon Damage
76 Lightning Damage
237 Bleeding Damage over 3 Seconds
+132% Lightning Damage
+132% Bleeding Damage
24/16 10 Energy Cost
9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120%
162% Weapon Damage
85 Lightning Damage
264 Bleeding Damage over 3 Seconds
+138% Lightning Damage
+138% Bleeding Damage
25/16 10 Energy Cost
9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120%
163% Weapon Damage
94 Lightning Damage
291 Bleeding Damage over 3 Seconds
+144% Lightning Damage
+144% Bleeding Damage
26/16 10 Energy Cost
9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120%
165% Weapon Damage
108 Lightning Damage
333 Bleeding Damage over 3 Seconds
+150% Lightning Damage
+150% Bleeding Damage



Constellations
Tier 1
Ascendant AnvilEmpty ThroneFalconHammerHarpyOwlShepherd's CrookToadWolverine
Chaos FiendGhoulJackalRatViperVultureWretch
Eldritch Akeron's ScorpionBatEye of the GuardianFoxHawkQuillRavenScholar's LightSpider
Order Assassin's BladeCraneDryadLionPantherStagTortoise
Primordial BullEelGallowsHoundImpLizardSailor's GuideTsunamiWraith
Tier 2
AfflictionAlladrah's PhoenixAmatok the Spirit of WinterAssassinAutumn BoarBard's HarpBehemothBerserkerBlades of NadaanBysmiel's BondsChariot of the DeadCrabDire BearHarvestman's ScytheHuntressHydraKrakenMagiManticoreMessenger of WarMurmur, Mistress of RumorsOklaine's LanternRevenantRhowan's CrownRhowan's ScepterScales of UlcamaShieldmaidenSolael's WitchbladeSolemn WatcherStaff of RattoshTargo the BuilderTempestTyphos, the Jailor of SoulsUlo the Keeper of the WatersWendigoWidow
Tier 3
AbominationAeon's HourglassAttak Seru, the MirageBlind SageCrossroadsDevotionDying GodIshtak, the Spring MaidenLeviathanLight of EmpyrionMogdrogen the WolfObelisk of MenhirOleronRattosh, the VeilwardenSpear of the HeavensTree of LifeUlzuin's TorchUltos, Shepherd of StormsUnknown SoldierVire, the Stone Matron

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