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Savagery (Skill) Icon   Savagery

Mastery:

Shaman

Tier:

1

Skill Type:

Active

Max. Level:

16

Cooldown:

None

Associated Skills:

Transmuter (Skill) Icon Tenacity of the Boar (Skill) Icon Storm Touched (Skill) Icon


The heat of battle rouses savage animal impulses within you that heighten your aggression and empower you with nature's fury. When used as your default weapon attack, Savagery increases the intensity of your attacks with every strike.

Building up charges increases the potency of the bonuses.

NotesEdit

Skill ProgressionEdit

Level Stats
1/16
  • 1 Energy Cost
  • 6 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%
  • 100% Main Hand Damage
  • 6 Lightning Damage
  • 15 Bleeding Damage over 3 Seconds
  • +8% Lightning Damage
  • +8% Bleeding Damage
2/16
  • 1 Energy Cost
  • 6 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%
  • 104% Main Hand Damage
  • 9 Lightning Damage
  • 30 Bleeding Damage over 3 Seconds
  • +13% Lightning Damage
  • +13% Bleeding Damage
3/16
  • 1 Energy Cost
  • 6 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%
  • 108% Main Hand Damage
  • 12 Lightning Damage
  • 39 Bleeding Damage over 3 Seconds
  • +18% Lightning Damage
  • +18% Bleeding Damage
4/16
  • 2 Energy Cost
  • 6 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%
  • 112% Main Hand Damage
  • 16 Lightning Damage
  • 54 Bleeding Damage over 3 Seconds
  • +23% Lightning Damage
  • +23% Bleeding Damage
5/16
  • 2 Energy Cost
  • 6 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%
  • 116% Main Hand Damage
  • 19 Lightning Damage
  • 63 Bleeding Damage over 3 Seconds
  • +28% Lightning Damage
  • +28% Bleeding Damage
6/16
  • 2 Energy Cost
  • 6 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%
  • 120% Main Hand Damage
  • 23 Lightning Damage
  • 81 Bleeding Damage over 3 Seconds
  • +33% Lightning Damage
  • +33% Bleeding Damage
7/16
  • 3 Energy Cost
  • 6 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%
  • 123% Main Hand Damage
  • 28 Lightning Damage
  • 93 Bleeding Damage over 3 Seconds
  • +38% Lightning Damage
  • +38% Bleeding Damage
8/16
  • 3 Energy Cost
  • 6 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%
  • 126% Main Hand Damage
  • 32 Lightning Damage
  • 111 Bleeding Damage over 3 Seconds
  • +43% Lightning Damage
  • +43% Bleeding Damage
9/16
  • 4 Energy Cost
  • 7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%
  • 129% Main Hand Damage
  • 36 Lightning Damage
  • 123 Bleeding Damage over 3 Seconds
  • +48% Lightning Damage
  • +48% Bleeding Damage
10/16
  • 4 Energy Cost
  • 7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%
  • 132% Main Hand Damage
  • 43 Lightning Damage
  • 144 Bleeding Damage over 3 Seconds
  • +54% Lightning Damage
  • +54% Bleeding Damage
11/16
  • 5 Energy Cost
  • 7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%
  • 135% Main Hand Damage
  • 48 Lightning Damage
  • 162 Bleeding Damage over 3 Seconds
  • +60% Lightning Damage
  • +60% Bleeding Damage
12/16
  • 5 Energy Cost
  • 7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%
  • 138% Main Hand Damage
  • 56 Lightning Damage
  • 183 Bleeding Damage over 3 Seconds
  • +66% Lightning Damage
  • +66% Bleeding Damage
13/16
  • 6 Energy Cost
  • 7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%
  • 141% Main Hand Damage
  • 62 Lightning Damage
  • 201 Bleeding Damage over 3 Seconds
  • +72% Lightning Damage
  • +72% Bleeding Damage
14/16
  • 6 Energy Cost
  • 7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%
  • 144% Main Hand Damage
  • 70 Lightning Damage
  • 225 Bleeding Damage over 3 Seconds
  • +78% Lightning Damage
  • +78% Bleeding Damage
15/16
  • 7 Energy Cost
  • 7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%
  • 147% Main Hand Damage
  • 76 Lightning Damage
  • 243 Bleeding Damage over 3 Seconds
  • +84% Lightning Damage
  • +84% Bleeding Damage
16/16
  • 7 Energy Cost
  • 8 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%, 115%
  • 150% Main Hand Damage
  • 81 Lightning Damage
  • 240 Bleeding Damage over 3 Seconds
  • +90% Lightning Damage
  • +90% Bleeding Damage
Ultimate Levels
17/16
18/16
19/16
  • 8 Energy Cost
  • 8 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 108%, 115%
  • 155% Main Hand Damage
  • <190 Lightning Damage
  • X Bleeding Damage over 3 Seconds
  • +108% Lightning Damage
  • +108% Bleeding Damage
20/16
21/16
22/16
23/16
24/16
25/16
26/16



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