The heat of battle rouses savage animal impulses within you that heighten your aggression and empower you with nature's fury. When used as your default weapon attack, Savagery increases the intensity of your attacks with every strike.
Building up charges increases the potency of the bonuses.
Notes[ | ]
Savagery is a wild ability that defines the Shaman's strong connection to the storms and scales well with weapon pool abilities.
Charge bonuses[ | ]
With this skill, every attack adds a "charge" to a character, up to 6-9 according to skill level. A single charge is subtracted every two seconds you go without using Savagery, down to zero. Charges are gained so long as the game calculates an attack roll-- "Miss" and "Block" will grant charges, but whiffs will not (destructibles will grant charges if the character actually uses Savagery instead of kicking the item).
The number of charges determines what portion of the flat lightning and bleeding damage will be added to your attacks with Savagery, and do not apply to any other bonuses to Savagery. All other bonuses to Savagery are added in full from the first charge and persist until the last charge is lost. E.g. A character with zero charges of level 2 Savagery will deal 104% weapon damage on every hit of Savagery in addition to the lightning and bleeding damage.
Might of the Bear[ | ]
- All bonuses apply to all skills as long as the character has at least one charge and has a two-handed weapon equipped.
Tenacity of the Boar[ | ]
- All bonuses apply to all skills as long as the character has at least one charge.
Storm Touched[ | ]
- Electrocute damage is applied in full to Savagery only, regardless of charge level.
- % bonuses to physical damage and attack speed apply to all skills as long as the character has at least one charge.
- Chance of bonus % lightning damage applies only to Savagery*
(*Confirmed that it does not apply to retaliation damage, anyway)
Skill Progression[ | ]
Updated to: v1.1.9.0
Level | Stats |
---|---|
1/16 | 1 Energy Cost 6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100% 100% Weapon Damage 6 Lightning Damage 12 Bleeding Damage over 3 Seconds +8% Lightning Damage +8% Bleeding Damage |
2/16 | 1 Energy Cost 6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100% 104% Weapon Damage 8 Lightning Damage 21 Bleeding Damage over 3 Seconds +13% Lightning Damage +13% Bleeding Damage |
3/16 | 1 Energy Cost 6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100% 108% Weapon Damage 10 Lightning Damage 30 Bleeding Damage over 3 Seconds +18% Lightning Damage +18% Bleeding Damage |
4/16 | 2 Energy Cost 6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100% 112% Weapon Damage 13 Lightning Damage 39 Bleeding Damage over 3 Seconds +23% Lightning Damage +23% Bleeding Damage |
5/16 | 2 Energy Cost 6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100% 116% Weapon Damage 15 Lightning Damage 48 Bleeding Damage over 3 Seconds +28% Lightning Damage +28% Bleeding Damage |
6/16 | 2 Energy Cost 6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100% 120% Weapon Damage 18 Lightning Damage 57 Bleeding Damage over 3 Seconds +33% Lightning Damage +33% Bleeding Damage |
7/16 | 3 Energy Cost 6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100% 123% Weapon Damage 20 Lightning Damage 66 Bleeding Damage over 3 Seconds +38% Lightning Damage +38% Bleeding Damage |
8/16 | 3 Energy Cost 6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100% 126% Weapon Damage 23 Lightning Damage 75 Bleeding Damage over 3 Seconds +43% Lightning Damage +43% Bleeding Damage |
9/16 | 4 Energy Cost 7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108% 129% Weapon Damage 25 Lightning Damage 84 Bleeding Damage over 3 Seconds +48% Lightning Damage +48% Bleeding Damage |
10/16 | 4 Energy Cost 7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108% 132% Weapon Damage 28 Lightning Damage 93 Bleeding Damage over 3 Seconds +54% Lightning Damage +54% Bleeding Damage |
11/16 | 5 Energy Cost 7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108% 135% Weapon Damage 31 Lightning Damage 102 Bleeding Damage over 3 Seconds +60% Lightning Damage +60% Bleeding Damage |
12/16 | 5 Energy Cost 7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108% 138% Weapon Damage 34 Lightning Damage 111 Bleeding Damage over 3 Seconds +66% Lightning Damage +66% Bleeding Damage |
13/16 | 6 Energy Cost 7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108% 141% Weapon Damage 37 Lightning Damage 120 Bleeding Damage over 3 Seconds +72% Lightning Damage +72% Bleeding Damage |
14/16 | 6 Energy Cost 7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108% 144% Weapon Damage 40 Lightning Damage 129 Bleeding Damage over 3 Seconds +78% Lightning Damage +78% Bleeding Damage |
15/16 | 7 Energy Cost 7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108% 147% Weapon Damage 43 Lightning Damage 138 Bleeding Damage over 3 Seconds +84% Lightning Damage +84% Bleeding Damage |
16/16 | 7 Energy Cost 8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115% 150% Weapon Damage 46 Lightning Damage 147 Bleeding Damage over 3 Seconds +90% Lightning Damage +90% Bleeding Damage |
Level | Stats |
---|---|
17/16 | 7 Energy Cost 8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115% 152% Weapon Damage 50 Lightning Damage 159 Bleeding Damage over 3 Seconds +96% Lightning Damage +96% Bleeding Damage |
18/16 | 8 Energy Cost 8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115% 153% Weapon Damage 54 Lightning Damage 171 Bleeding Damage over 3 Seconds +102% Lightning Damage +102% Bleeding Damage |
19/16 | 8 Energy Cost 8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115% 155% Weapon Damage 58 Lightning Damage 183 Bleeding Damage over 3 Seconds +108% Lightning Damage +108% Bleeding Damage |
20/16 | 8 Energy Cost 8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115% 156% Weapon Damage 62 Lightning Damage 195 Bleeding Damage over 3 Seconds +114% Lightning Damage +114% Bleeding Damage |
21/16 | 9 Energy Cost 8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115% 158% Weapon Damage 66 Lightning Damage 207 Bleeding Damage over 3 Seconds +120% Lightning Damage +120% Bleeding Damage |
22/16 | 9 Energy Cost 8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115% 159% Weapon Damage 71 Lightning Damage 222 Bleeding Damage over 3 Seconds +126% Lightning Damage +126% Bleeding Damage |
23/16 | 9 Energy Cost 8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115% 160% Weapon Damage 76 Lightning Damage 237 Bleeding Damage over 3 Seconds +132% Lightning Damage +132% Bleeding Damage |
24/16 | 10 Energy Cost 9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120% 162% Weapon Damage 85 Lightning Damage 264 Bleeding Damage over 3 Seconds +138% Lightning Damage +138% Bleeding Damage |
25/16 | 10 Energy Cost 9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120% 163% Weapon Damage 94 Lightning Damage 291 Bleeding Damage over 3 Seconds +144% Lightning Damage +144% Bleeding Damage |
26/16 | 10 Energy Cost 9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120% 165% Weapon Damage 108 Lightning Damage 333 Bleeding Damage over 3 Seconds +150% Lightning Damage +150% Bleeding Damage |
Soldier Skills |
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Active Skills |
Blade Arc (Clean Sweep - Laceration) • Blitz (Blindside) • Cadence (Discord - Fighting Form - Deadly Momentum) • Forcewave (Tremor - Rending Force - Internal Trauma) • Overguard • War Cry (Terrify - Break Morale) |
Passive Skills |
Decorated Soldier • Fighting Spirit • Markovian's Advantage • Menhir's Will • Military Conditioning • Scars of Battle • Shield Training • Veterancy • Zolhan's Technique |
Toggle Skills |
Counter Strike • Field Command (Squad Tactics) • Menhir's Bulwark • Oleron's Rage |
Demolitionist Skills |
---|
Active Skills |
Blackwater Cocktail (High Potency - Demon Fire - Agonizing Flames) • Canister Bomb (Concussive Bomb - Improved Casing) • Fire Strike (Explosive Strike - Searing Might - Searing Strike - Static Strike - Brimstone) • Flashbang (Searing Light) • Grenado (High Impact - Skyfire Grenado) - Shattering Blast • Mortar Trap (Heavy Ordnance - "The Big One") • Stun Jacks (Quick Jacks - Full Spread) • Thermite Mine (Hellfire Mine) |
Passive Skills |
Blast Shield • Ulzuin's Chosen |
Toggle Skills |
Flamed Touched (Temper) • Vindicative Flame (Ulzuin's Wrath) |
Occultist Skills |
---|
Active Skills |
Blood of Dreeg (Aspect of the Guardian) • Blood Pox (Fevered Rage - Wasting - Black Death) • Curse of Frailty (Vulnerability) • Doom Bolt • Dreeg's Evil Eye (Blood Burst - Focused Gaze - Terrifying Gaze - Vile Eruption) • Sigil of Consumption (Destruction) |
Toggle Skills |
Bonds of Bysmiel (Manipulation) • Possession • Solael's Witchfire (Consecrated Blade - Second Rite) |
Summons |
Summon Familiar (Mend Flesh - Storm Spirit - Lightning Strike) • Summon Hellhound (Ember Claw - Hellfire - Infernal Breath) |
Nightblade Skills |
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Active Skills |
Amarasta's Blade Burst (Lethal Assault) • Blade Barrier • Blade Trap (Devouring Blades) • Phantasmal Blades (Frenetic Throw - Heart Seeker - Nether Edge) • Pneumatic Burst (Breath of Belgothian - Shadow Dance - Elemental Awakening) • Ring of Steel (Ring of Frost - Circle of Slaughter) • Shadow Strike (Nidalla's Justifiable Ends - Nightfall) |
Passive Skills |
Anatomy of Murder • Dual Blades (Belgothian's Shears - Hidden Hands - Amarasta's Quick Cut - Whirling Death - Execution) • Merciless Repertoire • Phantasmal Armor |
Toggle Skills |
Veil of Shadow (Night's Chill) |
Summons |
Blade Spirit |
Arcanist Skills |
---|
Active Skills |
Albrecht's Aether Ray (Tainted Power - Disintegration) • Callidor's Tempest (Wrath of Agrivix - Inferno) • Devastation • Maiven's Sphere of Protection (Conversion) • Mirror of Ereoctes • Nullification • Olexra's Flash Freeze (Absolute Zero) • Panetti's Replicating Missile (Distortion - Supercharged - Proliferation) • Trozan's Sky Shard (Frozen Core - Shattered Star) |
Passive Skills |
Arcane Will • Fabric of Reality • Inner Focus • Mental Alacrity |
Toggle Skills |
Iskandra's Elemental Exchange (Manifestation - Overload - Elemental Balance) • Reckless Power • Star Pact |
Shaman Skills |
---|
Active Skills |
Brute Force (Feral Hunger - Upheaval) • Devouring Swarm • Grasping Vines (Entangling Vines) • Primal Strike (Thunderous Strike - Torrent - Storm Surge) • Savagery (Might of the Bear - Tenacity of the Boar - Storm Touched) |
Toggle Skills |
Mogdrogen's Pact (Heart of the Wild - Oak Skin) • Primal Bond • Stormcaller's Pact |
Summons |
Conjure Primal Spirit • Storm Totem (Corrupted Storm) • Summon Briarthorn (Ground Slam - Emboldening Presence) • Wendigo Totem (Blood Pact) • Wind Devil (Raging Tempest - Maelstrom) |
Inquisitor Skills |
---|
Active Skills |
Flames of Ignaffar - (Tainted Flame - Intensify - Infernal Purge - Endless Flame) • Horn of Gandarr • Inquisitor Seal - (Null Field - Arcane Empowerment) • Rune of Hagarrad - (Biting Cold - Chillsurge) • Rune of Kalastor - (Ignition) • Storm Box of Elgoloth (Allagast's Arcane Net - Lightning Tether) • Word of Pain (Word of Agony - Death Sentence) • Word of Renewal - (Word of Arms - Vigor - Steel Resolve) |
Passive Skills |
Artifact Handling • Bursting Round • Chilling Rounds • Deadly Aim • Ranged Expertise • Storm Spread |
Toggle Skills |
Aura of Censure • Aura of Conviction |
Necromancer Skills |
---|
Active Skills |
Bone Harvest (Harvester of Death - Dread - Soul Harvest) • Call of the Grave • Drain Essence (Gravechill - Hungering Reach - Decomposition) • Ill Omen • Mark of Torment • Ravenous Earth (Decay - Foul Eruption) • Reap Spirit • Siphon Souls - (Sear Souls - Blood Boil) |
Passive Skills |
Necrotic Edge • Reaping Strike |
Toggle Skills |
Harbinger of Souls • Master of Death • Spectral Binding (Spectral Wrath) |
Summons |
Raise Skeletons (Undead Legion - Will of the Crypt) • Reap Spirit • Summon Blight Fiend (Unstable Anomaly - Rotting Fumes - Blight Burst) |
Oathkeeper Skills |
---|
Active Skills |
Aegis of Menhir (Avenging Shield - Aegis of Thorns - Reprisal) • Ascension (Clarity of Purpose) • Eye of Reckoning (Soulfire) • Judgment (Crushing Verdict - Heart of Wrath) • Righteous Fervor (Dreeg's Reproach - Consecration - Retribution) • Vire's Might (Volcanic Might - Volcanic Stride - Tectonic Shift) |
Passive Skills |
Resilience • Safeguard • Shattering Smash • Smite |
Toggle Skills |
Divine Mandate • Path of the Three • Presence of Virtue (Haven - Rebuke) |
Summons |
Summon Guardian of Empyrion (Scion of Dreeg - Celestial Presence) |
Items |
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Weapons • Axes • Maces • Swords • Two-handed Melee • Pistols • Two-handed Ranged • Daggers • Scepters • Shields • Off-Hands Armor • Head Armor • Shoulder Armor • Chest Armor • Hand Armor • Leg Armor • Foot Armor Accessories • Amulets • Rings • Medals • Belts Unique Items • Sets • Monster Infrequents Relics • Components • Augments • Blueprints • Recipes • Materials • Consumables |
Creatures |
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Aetherial • Aether Corruption • Arachnid • Beast • Beastkin • Chthonic • Eldritch Human • Insectoid • Riftspawn • Undead • Heroes • Bosses • Pets |