FANDOM


Solael's Witchfire (Skill) Icon   Solael's Witchfire

Mastery:

Occultist

Tier:

2

Skill Type:

Active

Max. Level:

12

Cooldown:

none

Associated Skills:

Transmuter (Skill) Icon Second Rite (Skill) Icon


Harness the eldritch power of Solael, burning your enemies with entropic energy upon every strike.

This ability must be toggled to maintain it's effect.

NotesEdit

Skill ProgressionEdit

Level Stats
1/12 0.5 Active Energy Cost per Second
+75 Energy Reserved
8 Chaos Damage
+8% Vitality Damage
+1% Attack Speed
2/12 0.6 Active Energy Cost per Second
+80 Energy Reserved
15 Chaos Damage
+16% Vitality Damage
+3% Attack Speed
3/12 0.7 Active Energy Cost per Second
+85 Energy Reserved
21 Chaos Damage
+24% Vitality Damage
+4% Attack Speed
4/12 0.8 Active Energy Cost per Second
+90 Energy Reserved
26 Chaos Damage
+32% Vitality Damage
+6% Attack Speed
5/12 0.9 Active Energy Cost per Second
+95 Energy Reserved
31 Chaos Damage
+38% Vitality Damage
+7% Attack Speed
6/12 1 Active Energy Cost per Second
+100 Energy Reserved
35 Chaos Damage
+44% Vitality Damage
+8% Attack Speed
7/12 1.1 Active Energy Cost per Second
+105 Energy Reserved
40 Chaos Damage
+50% Vitality Damage
+9% Attack Speed
8/12 1.2 Active Energy Cost per Second
+110 Energy Reserved
45 Chaos Damage
+57% Vitality Damage
+10% Attack Speed
9/12 1.3 Active Energy Cost per Second
+115 Energy Reserved
50 Chaos Damage
+64% Vitality Damage
+11% Attack Speed
10/12 1.4 Active Energy Cost per Second
+120 Energy Reserved
56 Chaos Damage
+70% Vitality Damage
+12% Attack Speed
11/12 1.5 Active Energy Cost per Second
+125 Energy Reserved
63 Chaos Damage
+76% Vitality Damage
+13% Attack Speed
12/12 1.5 Active Energy Cost per Second
+130 Energy Reserved
73 Chaos Damage
+85% Vitality Damage
+15% Attack Speed
Ultimate Levels
13/12 1.5 Active Energy Cost per Second
+135 Energy Reserved
49 Chaos Damage
+53% Poison Damage
14/12 1.6 Active Energy Cost per Second
+140 Energy Reserved
54 Chaos Damage
+56% Poison Damage
15/12 1.6 Active Energy Cost per Second
+145 Energy Reserved
59 Chaos Damage
+60% Poison Damage
16/12 1.6 Active Energy Cost per Second
+150 Energy Reserved
65 Chaos Damage
+63% Poison Damage
17/12 1.7 Active Energy Cost per Second
+155 Energy Reserved
71 Chaos Damage
+66% Poison Damage
18/12 1.7 Active Energy Cost per Second
+160 Energy Reserved
77 Chaos Damage
+70% Poison Damage
19/12 1.7 Active Energy Cost per Second
+165 Energy Reserved
84 Chaos Damage
+74% Poison Damage
20/12 1.8 Active Energy Cost per Second
+170 Energy Reserved
91 Chaos Damage
+78% Poison Damage
21/12 1.8 Active Energy Cost per Second
+175 Energy Reserved
99 Chaos Damage
+83% Poison Damage
22/12 1.8 Active Energy Cost per Second
+180 Energy Reserved
113 Chaos Damage
+90% Poison Damage



Community content is available under CC-BY-SA unless otherwise noted.