Grim Dawn Wiki

Soldier is a mastery in Grim Dawn that focuses on direct physical destruction of the enemy. While many Soldier skills are melee-oriented, and some even require the use of melee weapons and/or shields, this isn't a requirement for the mastery as a whole. Other Soldier skills improve their survivability and even that of their allies.

Lore[]

Soldiers of the imperial army were trained to survive in the most hellish conditions and hold the line against the nastiest enemies of the empire. Soldiers prefer the use of close combat weaponry, such as a sword and shield, but can also prove formidable with firearms. What a Soldier may lack in outright damage output is made up for in fortitude and leadership.

Skill Tree[]

Markovian's Advantage


01/12 Can activate with all default weapon attacks.
12% Chance to be Used
110% Weapon Damage
16 Physical Damage
+15% to All Damage
30 Reduced Target's Defensive Ability for 5 Seconds

12/12 26% Chance to be Used
140% Weapon Damage
123 Physical Damage
+125% to All Damage
150 Reduced Target's Defensive Ability for 5 Seconds

Zolhan's Technique


01/12 Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.
12% Chance to be Used
180 Degree Attack Arc
2 Target Maximum
110% Weapon Damage
90 Internal Trauma over 5 Seconds
15% Slower Enemy Attack for 2.8 Seconds

12/12 26% Chance to be Used
5 Target Maximum
175% Weapon Damage
685 Internal Trauma over 5 Seconds
33% Slower Enemy Attack for 10 Seconds

Clean Sweep


01/01 5 Second Skill Recharge
+25% Crit Damage
Total Damage Modified by +175%
20% Taunt Target
+50% Knockdown Duration

War Cry


01/12 20 Energy Cost
7.5 Seconds Skill Recharge
5 Meter Radius
33% Reduction to Enemy's Health
100% Taunt Target
2% Reduced Target's Damage for 5 Seconds

12/12 42 Energy Cost
16 Meter Radius
25% Reduced Target's Damage for 5 Seconds

Terrify


01/03 12% Chance to Terrify for target 1.5 - 2.5 Seconds
6 Reduced target's Resistances for 5 Seconds

03/03 33% Chance to Terrify target for 2 - 3.5 Seconds
18 Reduced target's Resistances for 5 Seconds

Break Morale


01/12 4 Energy Cost
Disrupt Target's Skills for 3 Seconds
5 Reduced Target's Physical Resistances for 5 Seconds

12/12 38 Energy Cost
Disrupt Target's Skills for 6 Seconds
35 Reduced Target's Physical Resistances for 5 Seconds

Fighting Spirit


01/12 5% Chance of Activating
18 Second Skill Recharge
8 Second Duration
+35% to All Damage
+30 Offensive Ability

12/12 40% Chance of Activating
12 Second Skill Recharge
+200% to All Damage
+235 Offensive Ability

Blade Arc


01/16 6 Energy Cost
180 Degree Attack Arc
5 Target Maximum
60% Weapon Damage
27 Bleeding Damage over 3 Seconds
5% Chance of Knockdown target for 1.5 Seconds

16/16 20 Energy Cost
165% Weapon Damage
375 Bleeding Damage over 3 Seconds
55% Chance of Knockdown target for 1.5 Seconds

Laceration


01/12 +3 Energy Cost
+100 Degree Attack Arc
+6 Target Maximum
12 Physical Damage
75 Internal Trauma over 3 Seconds
+5% Crit Damage
10% Bleeding Damage

12/12 +6 Energy Cost
+8 Target Maximum
78 Physical Damage
348 Internal Trauma over 3 Seconds
+35% Crit Damage
100% Bleeding Damage

Oleron's Rage


01/12 This ability must be toggled to maintain its effect.
Exclusive Skill - Only one exclusive skill can be activated at any one time.
30-50 Internal Trauma over 5 Seconds
+25% Physical Damage
+25% Pierce Damage
+25% Internal Trauma Damage
+3% Offensive Ability
+1% Movement Speed

12/12 140-195 Internal Trauma over 5 Seconds
+135% Physical Damage
+135% Pierce Damage
+135% Internal Trauma Damage
+14% Offensive Ability
+12% Movement Speed

Forcewave


01/16 This attack requires a shield or two-handed melee weapon.
16 Energy Cost
2.8 Second Skill Recharge
10 Meter Range
75% Weapon Damage
10 - 18 Physical Damage
Stun target for 1.5 - 2 Seconds

16/16 45 Energy Cost
200% Weapon Damage
199 - 258 Physical Damage
Stun target for 3.6 - 4.8 Seconds

Tremor


01/01 "This technique requires a two-handed melee weapon."
-50% Weapon Damage
Total Damage Modified by -25%
100% Stun Duration Reduction
+100% Skill Cooldown Reduction
-65% Skill Energy Cost

Discord


01/03 Total Damage Modified by 3%
24 Elemental Damage
33% Physical Damage converted to Elemental Damage

03/03 Total Damage Modified by 10%
72 Elemental Damage
100% Physical Damage converted to Elemental Damage

Rending Force


01/12 2 Meter Range
14 Piercing Damage
+4% Crit Damage
20% Physical Damage

12/12 110 Piercing Damage
+25% Crit Damage
175% Physical Damage

Internal Trauma


01/12 84-114 Internal Trauma over 3 Seconds
66 Bleeding Damage over 3 Seconds
8% Slower Enemy Attacks for 5 Seconds

12/12 573-750 Internal Trauma over 3 Seconds
603 Bleeding Damage over 3 Seconds
20% Slower Enemy Attacks for 5 Seconds

Blitz


01/16 Requires a melee weapon. When used with a shield, the shield's damage is used.
30 Energy Cost
3.5 Second Skill Recharge
180 Degree Attack Arc
3 Target Maximum
135% Weapon Damage
90 Physical Damage
Knockdown target for 1.5-3 Seconds
+300% Movement Speed

16/16 77 Energy Cost
360% Weapon Damage
466 Physical Damage

Blindside


01/12 +3 Energy Cost
+120 Degree Attack Arc
+5 Target Maximum
120 Internal Trauma over 3 Seconds
+32% Physical Damage
+32% Internal Trauma Damage
50 Reduced Target's Defensive Ability for 4 Seconds

12/12 +8 Energy Cost
780 Internal Trauma over 3 Seconds
+208% Physical Damage
+208% Internal Trauma Damage
270 Reduced Target's Defensive Ability for 4 Seconds

Counter Strike


01/16 This ability must be toggled to maintain its effect.
20% Chance of Activating
0.8 Active Energy Cost per Second
25 Energy Reserved
1 Second Skill Recharge
4 Meter Target Area
5% Weapon Damage
2% of Retaliation Damage added to Attack
70 Physical Damage
33 Bleeding Damage over 3 Seconds
25 Physical Damage Retaliation
+20% to All Retaliation Damage

16/16 30% Chance of Activating
1.5 Active Energy Cost per Second
100 Energy Reserved
15% Weapon Damage
10% of Retaliation Damage added to Attack
359 Physical Damage
738 Bleeding Damage over 3 Seconds
190 Physical Damage Retaliation
+110% to All Retaliation Damage

Cadence


01/16 When used as your default weapon attack, Candence will magnify the power of every 3rd strike.
1 Energy Cost
2 Charge Levels: 100%
130% Weapon Damage
24 Physical Damage

16/16 4 Energy Cost
420% Weapon Damage
182 Physical Damage

Fighting Form


01/12 +1 Energy Cost
+160 Degree Attack Arc
+2 Target Maximum
33% Chance to pass through Enemies
50 Bleeding Damage over 2 Seconds
+12% Physical Damage
+12% Pierce Damage

12/12 +2 Energy Cost
+3 Target Maximum
100% Chance to pass through Enemies
424 Bleeding Damage over 2 Seconds
+112% Physical Damage
+112% Pierce Damage

Deadly Momentum


01/12 Deadly Momentum affects all attacks while active.
4 Second Duration
10-18 Physical Damage
20 Internal Trauma over 2 Seconds
+10% Physical Damage
+10% Pierce Damage
+10% Internal Trauma Damage
+10% Bleeding Damage

12/12 4 Second Duration
67-106 Physical Damage
110 Internal Trauma over 2 Seconds
+65% Physical Damage
+65% Pierce Damage
+65% Internal Trauma Damage
+65% Bleeding Damage

Menhir's Will


01/16 Requires a shield or two-handed melee weapon.
Activates when Health drops below 33%
25 Second Skill Recharge
10 Second Duration
15% Health Restored
+30 Health Regenerated per Second

16/16 15 Second Skill Recharge
60% Health Restored
+284 Health Regenerated per Second

Overguard


01/12 Requires a shield.
25 Energy Cost
24 Second Skill Recharge
10 Second Duration
6 Damage Absorption
Increases Health Regeneration by 25%
-15% Shield Recovery Time
+15% Shield Damage Blocked
26% Reduced Stun Duration
5% Chance of 1.5 Seconds of Stun Retaliation

12/12 50 Energy Cost
90 Damage Absorption
Increases Health Regeneration by 135%
-35% Shield Recovery Time
+150% Shield Damage Blocked
50% Reduced Stun Duration
50% Chance of 1.5 Seconds of Stun Retaliation

Markovian's Defense


01/01 -9.5 Second Skill Recharge
Total Damage Modified by -15%
Total Retaliation Damage Modified by -15%
-10% Shield Recovery Time

Field Command


01/12 This ability must be toggled to maintain its effect.
+75 Energy Reserved
12 Meter Radius
+9 Offensive Ability
+9 Defensive Ability
Increases Armor by 5%

12/12 +185 Energy Reserved
+86 Offensive Ability
+86 Defensive Ability
Increases Armor by 25%

Squad Tactics


01/12 +22 Energy Reserved
+8% to All Damage
+3% Attack Speed
+3% Casting Speed

12/12 +50 Energy Reserved
+85% to All Damage
+14% Attack Speed
+14% Casting Speed

Menhir's Bulwark


01/12 Requires a shield or two-handed weapon. This ability must be toggled to maintain its effect.
Exclusive Skill - Only one Exclusive Skill can be active at any one time.
2% Damage Absorption
8 Physical Damage
+5% Stun Duration
+8 Health Regenerated per Second
Healing Effects Increased by +3%
15% Resistance to Life Reduction
+25% to All Retaliation Damage

12/12 15% Damage Absorption
46 Physical Damage
+40% Stun Duration
+85 Health Regenerated per Second
Healing Effects Increased by +15%
33% Resistance to Life Reduction
+135% to All Retaliation Damage

Military Conditioning


01/10 +1% Physique
+3% Health

10/10 +18% Physique
+24% Health

Shield Training


01/10 -2% Shield Recovery Time
+2% Shield Block Chance

10/10 -12% Shield Recovery Time
+12% Shield Block Chance

Veterancy


01/10 +4 Health Regenerated per Second
Increases Health Regeneration by 5%
+10% Constitution
-3% Physique Requirement for Armor

10/10 +45 Health Regenerated per Second
Increases Health Regeneration by 32%
+60% Constitution
-18% Physique Requirement for Armor

Decorated Soldier


01/08 +8% Physical Damage
+8% Internal Trauma Damage
+5% Elemental Resistance
+5% Slow Resistance

08/08 +64% Physical Damage
+64% Internal Trauma Damage
+20% Elemental Resistance
+20% Slow Resistance

Scars of Battle


01/08 Increases Armor Absorption by 5%
4% Bleeding Resistance
4% Reduced Freeze Duration
4% Reduced Stun Duration

08/08 Increases Armor Absorption by 25%
32% Bleeding Resistance
32% Reduced Freeze Duration
32% Reduced Stun Duration
1 5 10 15 20 25 32 40 50
Markovian's AdvantageForcewaveCadenceFighting SpiritTremorDiscordMenhir's WillMilitary ConditioningZolhan's TechniqueBlade ArcBlitzOverguardShield TrainingClean SweepRending ForceFighting FormMarkovian's DefenseVeterancyWar CryField CommandTerrifyInternal TraumaDecorated SoldierLacerationBlindsideSquad TacticsBreak MoraleCounter StrikeDeadly MomentumScars of BattleOleron's RageMenhir's Bulwark

Mastery Progression[]

Intense physical conditioning necessary to brave the harsh reality of Cairn.

Each point invested in the Soldier skill mastery gives the following stat bonuses:

  • +5 Physique
  • +3.5 Cunning
  • +1.5 Spirit
  • +28 Health
  • +10 Energy

Class Combinations[]

Combining the Soldier with another Mastery forms the following hybrid classes:




Constellations
Tier 1
Ascendant AnvilEmpty ThroneFalconHammerHarpyOwlShepherd's CrookToadWolverine
Chaos FiendGhoulJackalRatViperVultureWretch
Eldritch Akeron's ScorpionBatEye of the GuardianFoxHawkQuillRavenScholar's LightSpider
Order Assassin's BladeCraneDryadLionPantherStagTortoise
Primordial BullEelGallowsHoundImpLizardSailor's GuideTsunamiWraith
Tier 2
AfflictionAlladrah's PhoenixAmatok the Spirit of WinterAssassinAutumn BoarBard's HarpBehemothBerserkerBlades of NadaanBysmiel's BondsChariot of the DeadCrabDire BearHarvestman's ScytheHuntressHydraKrakenMagiManticoreMessenger of WarMurmur, Mistress of RumorsOklaine's LanternRevenantRhowan's CrownRhowan's ScepterScales of UlcamaShieldmaidenSolael's WitchbladeSolemn WatcherStaff of RattoshTargo the BuilderTempestTyphos, the Jailor of SoulsUlo the Keeper of the WatersWendigoWidow
Tier 3
AbominationAeon's HourglassAttak Seru, the MirageBlind SageCrossroadsDevotionDying GodIshtak, the Spring MaidenLeviathanLight of EmpyrionMogdrogen the WolfObelisk of MenhirOleronRattosh, the VeilwardenSpear of the HeavensTree of LifeUlzuin's TorchUltos, Shepherd of StormsUnknown SoldierVire, the Stone Matron