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Temper (Skill) Icon   Temper

Mastery:

Demolitionist

Tier:

5

Skill Type:

Modifier

Max. Level:

12

Cooldown:

none

Associated Skills:

Flame Touched (Skill) Icon


Delving deeper into the secrets of pyromancy grants such refined control over fire that it can be used to temper the weapons and armor of allies beyond conventional means and to imbue them with a living flame.

NotesEdit

Skill ProgressionEdit

Level Stats
1/12 0.5 Active Energy Cost per Second
+22 Energy Reserved
+4% Physical Damage
+4% Burn Damage
5 Armor
2/12 0.5 Active Energy Cost per Second
+25 Energy Reserved
+8% Physical Damage
+8% Burn Damage
10 Armor
3/12 0.5 Active Energy Cost per Second
+28 Energy Reserved
+12% Physical Damage
+12% Burn Damage
14 Armor
4/12 0.5 Active Energy Cost per Second
+30 Energy Reserved
+16% Physical Damage
+16% Burn Damage
17 Armor
5/12 0.5 Active Energy Cost per Second
+32 Energy Reserved
+20% Physical Damage
+20% Burn Damage
20 Armor
6/12 0.5 Active Energy Cost per Second
+35 Energy Reserved
+24% Physical Damage
+24% Burn Damage
23 Armor
7/12 0.5 Active Energy Cost per Second
+38 Energy Reserved
+29% Physical Damage
+29% Burn Damage
26 Armor
8/12 0.5 Active Energy Cost per Second
+40 Energy Reserved
+33% Physical Damage
+33% Burn Damage
29 Armor
9/12 0.5 Active Energy Cost per Second
+42 Energy Reserved
+37% Physical Damage
+37% Burn Damage
32 Armor
10/12 0.5 Active Energy Cost per Second
+45 Energy Reserved
+42% Physical Damage
+42% Burn Damage
35 Armor
11/12 0.5 Active Energy Cost per Second
+48 Energy Reserved
+46% Physical Damage
+46% Burn Damage
38 Armor
12/12 1 Active Energy Cost per Second
+50 Energy Reserved
+50% Physical Damage
+50% Burn Damage
42 Armor

Ultimate Levels

13/12 1 Active Energy Cost per Second
+52 Energy Reserved
+51% Physical Damage
+51% Burn Damage
45 Armor
14/12 1.1 Active Energy Cost per Second
+55 Energy Reserved
+53% Physical Damage
+53% Burn Damage
48 Armor
15/12 1.2 Active Energy Cost per Second
+58 Energy Reserved
+54% Physical Damage
+54% Burn Damage
51 Armor
16/12 1.2 Active Energy Cost per Second
+60 Energy Reserved
+56% Physical Damage
+56% Burn Damage
54 Armor
17/12 1.3 Active Energy Cost per Second
+62 Energy Reserved
+57% Physical Damage
+57% Burn Damage
58 Armor
18/12 1.3 Active Energy Cost per Second
+65 Energy Reserved
+59% Physical Damage
+59% Burn Damage
62 Armor
19/12 1.4 Active Energy Cost per Second
+68 Energy Reserved
+60% Physical Damage
+60% Burn Damage
66 Armor
20/12 1.4 Active Energy Cost per Second
+70 Energy Reserved
+62% Physical Damage
+62% Burn Damage
70 Armor
21/12 1.5 Active Energy Cost per Second
+72 Energy Reserved
+63% Physical Damage
+63% Burn Damage
76 Armor
22/12 1.5 Active Energy Cost per Second
+75 Energy Reserved
+66% Physical Damage
+66% Burn Damage
88 Armor



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