(→Arenas) |
|||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Crucibleheader.jpg|thumb|300px|link=]] |
[[File:Crucibleheader.jpg|thumb|300px|link=]] |
||
− | The Crucible is a |
+ | '''The Crucible''' is a DLC that introduces a challenging new arena gameplay mode to ''[[Grim Dawn]]''. |
− | The Crucible was conceived as a stretch goal during Crate's successful [https://www.kickstarter.com/projects/crateentertainment/grim-dawn |
+ | The Crucible was conceived as a stretch goal during Crate's successful [https://www.kickstarter.com/projects/crateentertainment/grim-dawn Kickstarter campaign]. Originally called ''Survival Mode'', it was described as follows: “In survival mode players will fight to stay alive against increasingly difficult waves of monsters.” The DLC was made available for free to those who purchased the game prior to or during the Kickstarter campaign. |
− | ==Difficulties== |
+ | == Difficulties == |
⚫ | The Crucible features three difficulty modes for the player to test their characters: '''Aspirant''', '''Challenger''', and '''Gladiator'''. Each contains 150 waves of enemies for the player to face (170 with the [[Ashes of Malmouth]] expansion). Defeating the first 100 waves of enemies of a difficulty will unlock the next. Each difficulty presents tougher challenges, but also greater rewards. |
||
− | |||
⚫ | The Crucible features three difficulty modes for the player to test their characters: '''Aspirant''', '''Challenger''' and '''Gladiator'''. Each contains 150 waves of enemies for the player to face (170 with the [[Ashes of Malmouth]] |
||
== Arenas == |
== Arenas == |
||
− | The Crucible features |
+ | The Crucible features ten battlegrounds, each with different layouts and defensive positions. The player can select their preferred map or opt for it to be randomized. |
− | <gallery> |
+ | <gallery perrow=5> |
− | Crucible of the Dead.jpg|Crucible of the Dead |
+ | File:Crucible of the Dead.jpg|Crucible of the Dead |
− | Crucible of the Deeps.jpg|Crucible of the Deeps |
+ | File:Crucible of the Deeps.jpg|Crucible of the Deeps |
− | Crucible of the Grove.jpg|Crucible of the Grove |
+ | File:Crucible of the Grove.jpg|Crucible of the Grove |
− | Crucible of the |
+ | File:Crucible of the Sands.jpg|Crucible of the Sands |
− | Crucible of the |
+ | File:Crucible of the Legion.jpg|Crucible of the Legion |
− | Crucible of the Void.jpg|Crucible of the Void |
+ | File:Crucible of the Void.jpg|Crucible of the Void |
+ | File:Crucible of the Bog.jpg|Crucible of the Bog |
||
+ | File:Crucible of the Crags.jpg|Crucible of the Crags |
||
+ | File:Crucible of the Stars.jpg|Crucible of the Stars |
||
+ | File:Crucible of the Woods.jpg|Crucible of the Woods |
||
</gallery> |
</gallery> |
||
{{clr}} |
{{clr}} |
||
− | ==NPCs== |
+ | == NPCs == |
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
+ | * Ignotius - Immortal Smuggler |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
− | * |
+ | * Torralia, the Immortal Archmage |
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
− | *Torralia, the Immortal Archmage |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
The quality of the treasure contained within the Treasure Chamber, the experience earned and the Tributes earned depend on the difficulty of the Crucible, how many waves are defeated and whether the player died or chose to cash out, with an additional treasure chest earned for successfully completing the Crucible. |
The quality of the treasure contained within the Treasure Chamber, the experience earned and the Tributes earned depend on the difficulty of the Crucible, how many waves are defeated and whether the player died or chose to cash out, with an additional treasure chest earned for successfully completing the Crucible. |
||
+ | === Tributes === |
||
⚫ | |||
− | === |
+ | === Defenses === |
⚫ | |||
− | |||
⚫ | |||
− | |||
− | ===Defenses=== |
||
− | |||
⚫ | |||
{| border="0" cellpadding="5" cellspacing="1" class="article-table" style="width: 100%;" |
{| border="0" cellpadding="5" cellspacing="1" class="article-table" style="width: 100%;" |
||
|- |
|- |
||
− | ! scope="col"|Defense |
+ | ! scope="col"| Defense |
− | ! scope="col"|Abilities |
+ | ! scope="col"| Abilities |
− | ! scope="col"|Upgrade 1 |
+ | ! scope="col"| Upgrade 1 |
− | ! scope="col"|Upgrade 2 |
+ | ! scope="col"| Upgrade 2 |
|- |
|- |
||
− | |Deathchill Beacon |
+ | | Deathchill Beacon |
− | | |
+ | | Launch icy orbs at distant enemies, slowing their advance and reducing offensive/defensive abilities, with a chance to freeze, but with relatively low damage. |
− | |periodically Freeze all nearby enemies |
+ | | Icy orbs are 33 % stronger, periodically Freeze is cast on all nearby enemies reducing their resistances. |
− | | |
+ | | Damage is further increased by 33%, Freeze is cast more often and on a larger area, other effects are amplified. |
|- |
|- |
||
− | |Inferno Beacon |
+ | | Inferno Beacon |
− | | |
+ | | Release intense bursts of flame at nearby enemies, reducing their armor and damage within a limited range. |
− | | |
+ | | Flame bursts are 33 % stronger and cover a larger area, Fire Storm is periodically unleashed on the target area. |
− | | |
+ | | Damage is further increased by 33%, Fire Storm is cast more often, other effects are amplified. |
|- |
|- |
||
− | |Stormcaller Beacon |
+ | | Stormcaller Beacon |
− | | |
+ | | Occasionally release a bolt of chain lightning at distant enemies, reducing their resistances, but the bolt hits a limited number of targets and travels slowly. |
− | |periodically Shock |
+ | | Chain lightning is 33 % stronger, periodically Shock is cast at nearby enemies for heavy damage with a chance to stun. |
− | | |
+ | | Damage is further increased by 33%, the Shock is cast more often and affects two nearby enemies, other effects are amplified. |
|- |
|- |
||
− | |Stonewall Banner |
+ | | Stonewall Banner |
− | | |
+ | | Grant nearby players bonus Health, Defensive Ability and Health Regeneration. |
− | | |
+ | | Periodically cast an area Heal. |
− | | |
+ | | The range and effectiveness of the Aura and Heal are increased. |
|- |
|- |
||
− | |Vanguard Banner |
+ | | Vanguard Banner |
− | | |
+ | | Grant nearby players bonus Damage, Offensive Ability and retaliation damage. |
− | | |
+ | | Periodically cast an area Frenzy Buff, increasing total speed. |
− | | |
+ | | The range and effectiveness of the Aura, and the duration of Frenzy, are increased. |
|} |
|} |
||
− | ===Celestial Blessings=== |
+ | === Celestial Blessings === |
⚫ | |||
− | |||
⚫ | |||
Each Blessing costs 12 Tributes and provides a buff to players for a duration of 25 minutes. |
Each Blessing costs 12 Tributes and provides a buff to players for a duration of 25 minutes. |
||
Line 96: | Line 87: | ||
|- |
|- |
||
! scope="col"| |
! scope="col"| |
||
− | ! scope="col"|Blessing |
+ | ! scope="col"| Blessing |
− | ! scope="col"|Effect |
+ | ! scope="col"| Effect |
! scope="col"| |
! scope="col"| |
||
|- |
|- |
||
− | |[[File:Blessing of Ulo Icon.png|border|link=]] |
+ | | [[File:Blessing of Ulo Icon.png|border|link=]] |
− | |Blessing of Ulo |
+ | | Blessing of [[Ulo]] |
+ | | |
||
− | |33% Resistance to all Crowd Control Effects (except Slow)<br />25% Resistance to All Damage<br />8% physical Resistance<br />50% Reduction in duration of Damage-Over-Time effects |
||
+ | * 33% resistance to all crowd control effects (except Slow) |
||
+ | * 25% resistance to all damage |
||
+ | * 8% Physical Resistance |
||
+ | * 50% reduction in duration of damage-over-time effects |
||
| |
| |
||
|- |
|- |
||
− | |[[File:Empyrion's Guidance Icon.png|border|link=]] |
+ | | [[File:Empyrion's Guidance Icon.png|border|link=]] |
− | |Empyrion's Guidance |
+ | | [[Empyrion]]'s Guidance |
+ | | |
||
⚫ | |||
+ | * +80% Health |
||
⚫ | |||
| |
| |
||
|- |
|- |
||
− | |[[File:Might of Amatok Icon.png|border|link=]] |
+ | | [[File:Might of Amatok Icon.png|border|link=]] |
− | | Might of Amatok |
+ | | Might of [[Amatok]] |
+ | | |
||
⚫ | |||
+ | * All damage modified by 26% |
||
+ | * +75 Offensive Ability |
||
⚫ | |||
| |
| |
||
|- |
|- |
||
|[[File:Ulzuin's Pact Icon.png|border|link=]] |
|[[File:Ulzuin's Pact Icon.png|border|link=]] |
||
− | |Ulzuin's Pact |
+ | | [[Ulzuin]]'s Pact |
+ | | |
||
− | | +100% Energy Regeneration<br />-25% Skill Energy Cost<br />5%+30 Offensive Ability<br />5%+30 Defensive Ability |
||
+ | * +100% Energy Regeneration |
||
+ | * -25% Skill Energy Cost |
||
⚫ | |||
+ | * 5% + 30 Defensive Ability |
||
| |
| |
||
|} |
|} |
||
− | ===Mutators=== |
+ | === Mutators === |
⚫ | |||
− | |||
⚫ | |||
− | The Crucible begins without any Mutators, and |
+ | The Crucible begins without any Mutators, and the first one is introduced at Wave 31. Every 10 waves, the Mutators are randomized. |
− | The number of active Mutators increases |
+ | The number of active Mutators increases in later waves, up to a maximum of five. |
− | {| border="0" cellpadding="5" cellspacing="1" class="qrtable" |
+ | {| border="0" cellpadding="5" cellspacing="1" class="qrtable" |
|- style="text-align: center;" |
|- style="text-align: center;" |
||
− | !Wave # |
+ | ! Wave # |
− | | 1 |
+ | | 1 |
| 31 |
| 31 |
||
| 61 |
| 61 |
||
| 91 |
| 91 |
||
− | | 111 |
+ | | 111 |
| 131 |
| 131 |
||
|- style="text-align: center;" |
|- style="text-align: center;" |
||
Line 148: | Line 151: | ||
|} |
|} |
||
− | ====Monster Mutators==== |
+ | ==== Monster Mutators ==== |
{| border="0" cellpadding="5" cellspacing="1" class="article-table" style="width: 100%;" |
{| border="0" cellpadding="5" cellspacing="1" class="article-table" style="width: 100%;" |
||
|- |
|- |
||
! scope="col"| |
! scope="col"| |
||
− | ! scope="col"|Mutator |
+ | ! scope="col"| Mutator |
− | ! scope="col"|Description |
+ | ! scope="col"| Description |
− | ! scope="col"|Effect |
+ | ! scope="col"| Effect |
|- |
|- |
||
− | |[[File:mutatoricon monster aetherwarped.png|link=]] |
+ | | [[File:mutatoricon monster aetherwarped.png|link=]] |
− | |Aetherwarped |
+ | | Aetherwarped |
− | |Monsters are resistant to the Aether, but more |
+ | | Monsters are resistant to the Aether, but more susceptible to Chaos. |
+ | | |
||
− | + | * 8/12/15% Aether Resistance |
|
+ | * -8% Chaos Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon monster armored.png|link=]] |
+ | | [[File:mutatoricon monster armored.png|link=]] |
− | |Armored |
+ | | Armored |
− | |Monsters are nearly impervious to |
+ | | Monsters are nearly impervious to physical harm and armor piercing, but are more susceptible to the elements. |
+ | | |
||
− | |8/12/15% Physical Resistance<br />20/25/30% Pierce Resistance<br />-8% Elemental Resistance |
||
+ | * 8/12/15% Physical Resistance |
||
+ | * 20/25/30% Pierce Resistance |
||
+ | * -8% Elemental Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon monster berserking.png|link=]] |
+ | | [[File:mutatoricon monster berserking.png|link=]] |
− | |Berserking |
+ | | Berserking |
− | |Monsters are berserking, |
+ | | Monsters are berserking, attacking faster but also becoming more susceptible to attacks. |
+ | | |
||
⚫ | |||
+ | * -5% Defensive Ability |
||
⚫ | |||
|- |
|- |
||
− | |[[File:mutatoricon monster brutal.png|link=]] |
+ | | [[File:mutatoricon monster brutal.png|link=]] |
− | |Brutal |
+ | | Brutal |
− | |Monsters land |
+ | | Monsters land critical strikes more often, but deal reduced damage. |
+ | | |
||
− | | Total Damage Modified by -8%<br />+25/35/50 Offensive Ability<br />+5/6/8% Offensive Ability |
||
+ | * Total Damage Modified by -8% |
||
+ | * +25/35/50 Offensive Ability |
||
+ | * +5/6/8% Offensive Ability |
||
|- |
|- |
||
− | |[[File:mutatoricon monster corrupted.png|link=]] |
+ | | [[File:mutatoricon monster corrupted.png|link=]] |
− | |Corrupted |
+ | | Corrupted |
− | |Monsters resistant to Chaos, but more Susceptible to the Aether. |
+ | | Monsters are resistant to Chaos, but more Susceptible to the Aether. |
+ | | |
||
⚫ | |||
+ | * -8% Aether Resistance |
||
⚫ | |||
|- |
|- |
||
− | |[[File:mutatoricon monster crippling.png|link=]] |
+ | | [[File:mutatoricon monster crippling.png|link=]] |
− | |Crippling |
+ | | Crippling |
− | |Monster attacks |
+ | | Monster attacks slow opponents, but they attack slower. |
+ | | |
||
− | + | * 15/20/35% chance to cause -12/18/25% Attack Speed for 3 seconds |
|
+ | * -8% Attack Speed |
||
|- |
|- |
||
− | |[[File:mutatoricon monster cruel.png|link=]] |
+ | | [[File:mutatoricon monster cruel.png|link=]] |
− | |Cruel |
+ | | Cruel |
− | |Monster |
+ | | Monster critical strikes are extra lethal, but their attacks are more likely to miss. |
+ | | |
||
⚫ | |||
+ | * -5% Offensive Ability |
||
⚫ | |||
|- |
|- |
||
− | |[[File:mutatoricon monster ignited.png|link=]] |
+ | | [[File:mutatoricon monster ignited.png|link=]] |
− | |Ignited |
+ | | Ignited |
− | |Monsters are infused with |
+ | | Monsters are infused with fire, dealing additional fire damage and retaliating fire damage, but are more susceptible to cold. |
+ | | |
||
− | | x Burn Damage over 3 Seconds<br />+20/25/30% Fire Damage<br />+20/25/30% Burn Damage<br />-8% Cold Resistance<br />x Burn Retaliation over 2 Seconds |
||
+ | * x Burn Damage over 3 seconds |
||
+ | * +20/25/30% Fire Damage |
||
+ | * +20/25/30% Burn Damage |
||
+ | * -8% Cold Resistance |
||
+ | * x Burn Retaliation over 2 seconds |
||
|- |
|- |
||
− | |[[File:mutatoricon monster leeching.png|link=]] |
+ | | [[File:mutatoricon monster leeching.png|link=]] |
− | |Leeching |
+ | | Leeching |
− | |Monsters leech health back with every attack, but have |
+ | | Monsters leech health back with every attack, but have reduced health. |
+ | | |
||
− | + | * 200/300/500% Attack Damage converted to Health |
|
+ | * -10% Health |
||
|- |
|- |
||
− | |[[File:mutatoricon monster poisonous.png|link=]] |
+ | | [[File:mutatoricon monster poisonous.png|link=]] |
− | |Poisonous |
+ | | Poisonous |
− | |Monsters are tainted with poison, dealing additional |
+ | | Monsters are tainted with poison, dealing additional poison damage and retaliating poison damage, but are more susceptible to vitality-draining attacks. |
+ | | |
||
− | | x Poison Damage over 5 Seconds<br />+20/25/30% Poison Damage<br />8% Poison & Acid Resistance<br />-8% Vitality Resistance |
||
+ | * x Poison Damage over 5 seconds |
||
+ | * +20/25/30% Poison Damage |
||
+ | * 8% Poison & Acid Resistance |
||
+ | * -8% Vitality Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon monster regenerating.png|link=]] |
+ | | [[File:mutatoricon monster regenerating.png|link=]] |
− | |Regenerating |
+ | | Regenerating |
− | |Monsters have highly enhanced health and energy regeneration, but are more |
+ | | Monsters have highly enhanced health and energy regeneration, but are more susceptible to acid, poison and bleeding. |
+ | | |
||
− | | +x Health Regenerated per Second<br />+30/50/75% Health Regenerated per Second<br />+30/50/75% Energy Regenerated per Second<br />-8%Poison & Acid Resistance<br />-8% Bleeding Resistance |
||
+ | * +x Health Regenerated per Second |
||
+ | * +30/50/75% Health Regenerated per Second |
||
+ | * +30/50/75% Energy Regenerated per Second |
||
+ | * -8% Poison & Acid Resistance |
||
+ | * -8% Bleeding Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon monster resistant.png|link=]] |
+ | | [[File:mutatoricon monster resistant.png|link=]] |
− | |Resistant |
+ | | Resistant |
− | |Monsters are nearly impervious to |
+ | | Monsters are nearly impervious to magical attacks, but are more susceptible to physical harm. |
+ | | |
||
− | + | * 8/12/15% Elemental Resistance |
|
+ | * -8% Physical Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon monster swift.png|link=]] |
+ | | [[File:mutatoricon monster swift.png|link=]] |
− | |Swift |
+ | | Swift |
− | |Monsters have greatly increased |
+ | | Monsters have greatly increased movement speed, but are more susceptible to [[Game Mechanics#Crowd Control|crowd control]]. |
+ | | |
||
− | | +8/12/15% Movement Speed<br />-15% CC Resistance <sup>1</sup> |
||
+ | * +8/12/15% Movement Speed |
||
+ | * -15% CC Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon monster time-warped.png|link=]] |
+ | | [[File:mutatoricon monster time-warped.png|link=]] |
− | |Time-Warped |
+ | | Time-Warped |
− | |Monsters have greatly reduced |
+ | | Monsters have greatly reduced spell cooldowns and increased casting speed, but deal reduced physical damage. |
+ | | |
||
⚫ | |||
+ | * -15% Physical Damage |
||
⚫ | |||
+ | * +8/10/15% Cast Speed |
||
|- |
|- |
||
− | |[[File:mutatoricon monster toughened.png|link=]] |
+ | | [[File:mutatoricon monster toughened.png|link=]] |
− | |Toughened |
+ | | Toughened |
− | |Monsters have greatly increased |
+ | | Monsters have greatly increased health, but have reduced health regeneration. |
+ | | |
||
⚫ | |||
+ | * +15/25/40% Health |
||
⚫ | |||
|- |
|- |
||
− | |[[File:mutatoricon monster unstoppable.png|link=]] |
+ | | [[File:mutatoricon monster unstoppable.png|link=]] |
− | |Unstoppable |
+ | | Unstoppable |
− | |Monsters are highly resistant to |
+ | | Monsters are highly resistant to crowd control, but move slowly. |
+ | | |
||
− | + | * 15/20/30% resistance to CC effects |
|
+ | * -8% Movement Speed |
||
|- |
|- |
||
− | |[[File:mutatoricon monster vengeful.png|link=]] |
+ | | [[File:mutatoricon monster vengeful.png|link=]] |
− | |Vengeful |
+ | | Vengeful |
− | |Monsters have greatly enhanced |
+ | | Monsters have greatly enhanced retaliation effects, but have reduced armor. |
+ | | |
||
− | + | * x Pierce Retaliation |
|
+ | * -10% Armor |
||
|} |
|} |
||
− | ====Player Mutators==== |
+ | ==== Player Mutators ==== |
{| border="0" cellpadding="5" cellspacing="5" class="article-table" style="width: 100%;" |
{| border="0" cellpadding="5" cellspacing="5" class="article-table" style="width: 100%;" |
||
! |
! |
||
Line 249: | Line 297: | ||
! |
! |
||
|- |
|- |
||
− | |[[File:mutatoricon player aethermarked.png|link=]] |
+ | | [[File:mutatoricon player aethermarked.png|link=]] |
− | |Aethermarked |
+ | | Aethermarked |
− | |Players experience slowed |
+ | | Players experience slowed attacks, but are more resistant to the Aether. |
+ | | |
||
− | | -8/10/15% Attack Speed<br />6% Aether resistance<br />+6% Maximum Aether resistance |
||
+ | * -8/10/15% Attack Speed |
||
+ | * 6% Aether Resistance |
||
+ | * +6% Maximum Aether Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon player afflicted.png|link=]] |
+ | | [[File:mutatoricon player afflicted.png|link=]] |
− | |Afflicted |
+ | | Afflicted |
− | |Players have reduced |
+ | | Players have reduced health, but are more resistant to vitality drains. |
+ | | |
||
− | | -15/20/25% Health<br />6% Vitality Resistance<br />+6% Maximum Vitality Resistance |
||
+ | * -15/20/25% Health |
||
+ | * 6% Vitality Resistance |
||
+ | * +6% Maximum Vitality Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon player drained.png|link=]] |
+ | | [[File:mutatoricon player drained.png|link=]] |
− | |Drained |
+ | | Drained |
− | |Players have reduced |
+ | | Players have reduced health regeneration, but are more resistant to poison and bleeding. |
+ | | |
||
− | | -30/50/75% Health Regenerated per Second<br />6% Poison % Acid Resistance<br />+6% Maximum Poison % Acid Resistance<br />6% Bleeding Resistance<br />+6% Maximum Bleeding Resistance |
||
+ | * -30/50/75% Health Regenerated per Second |
||
+ | * 6% Poison & Acid Resistance |
||
+ | * +6% Maximum Poison & Acid Resistance |
||
+ | * 6% Bleeding Resistance |
||
+ | * +6% Maximum Bleeding Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon player exposed.png|link=]] |
+ | | [[File:mutatoricon player exposed.png|link=]] |
− | |Exposed |
+ | | Exposed |
− | |Players have reduced |
+ | | Players have reduced armor, but cooldowns are also reduced. |
+ | | |
||
− | + | * Increases Armor by -10/15/20% |
|
+ | * +10% Skill Cooldown Reduction |
||
|- |
|- |
||
− | |[[File:mutatoricon player marked.png|link=]] |
+ | | [[File:mutatoricon player marked.png|link=]] |
− | |Marked |
+ | | Marked |
− | |Players have reduced |
+ | | Players have reduced defensive ability, but damage is magnified. |
+ | | |
||
− | | -30/70/100 Defensive Ability<br />+8% Total Damage<br />+100% Elemental Damage |
||
+ | * -30/70/100 Defensive Ability |
||
⚫ | |||
+ | * +100% Elemental Damage |
||
|- |
|- |
||
− | |[[File:mutatoricon player shattered.png|link=]] |
+ | | [[File:mutatoricon player shattered.png|link=]] |
− | |Shattered |
+ | | Shattered |
− | |Players have reduced |
+ | | Players have reduced damage and retaliation effects, but armor is increased. |
+ | | |
||
⚫ | |||
⚫ | |||
+ | * +8% Armor |
||
|- |
|- |
||
− | |[[File:mutatoricon player slowed.png|link=]] |
+ | | [[File:mutatoricon player slowed.png|link=]] |
− | |Slowed |
+ | | Slowed |
− | |Player |
+ | | Player movement speed is greatly reduced, but [[Game Mechanics#Crowd Control|crowd control]] doesn't last as long. |
+ | | |
||
− | | -5/8/10% Movement Speed<br />15% Reduced CC effect Duration |
||
+ | * -5/8/10% Movement Speed |
||
+ | * 15% reduced CC effect duration |
||
|- |
|- |
||
− | |[[File:mutatoricon player tainted.png|link=]] |
+ | | [[File:mutatoricon player tainted.png|link=]] |
− | |Tainted |
+ | | Tainted |
− | |Players are |
+ | | Players are slowed, but critical damage is increased |
+ | | |
||
⚫ | |||
+ | * -5/6/8% Total Speed |
||
+ | * +20% Crit Damage |
||
|- |
|- |
||
− | |[[File:mutatoricon player voidmarked.png|link=]] |
+ | | [[File:mutatoricon player voidmarked.png|link=]] |
− | |Voidmarked |
+ | | Voidmarked |
− | |Players experience slowed |
+ | | Players experience slowed casting but are more resistant to Chaos. |
+ | | |
||
− | | -15/20/25% Casting Speed<br />6% Chaos Resistance<br />+6% Maximum Chaos Resistance |
||
+ | * -15/20/25% Casting Speed |
||
+ | * 6% Chaos Resistance |
||
+ | * +6% Maximum Chaos Resistance |
||
|- |
|- |
||
− | |[[File:mutatoricon player weakened.png|link=]] |
+ | | [[File:mutatoricon player weakened.png|link=]] |
− | |Weakened |
+ | | Weakened |
− | |Player |
+ | | Player critical attacks are weakened, but attacks are more likely to hit. |
+ | | |
||
⚫ | |||
+ | * -15/25/33% Crit Damage |
||
+ | * +70 Offensive Ability |
||
|} |
|} |
||
− | ===Leaderboard=== |
+ | === Leaderboard === |
+ | The Crucible scores each game to let players measure their performance and compare it with that of other players. Each time an enemy is killed, the score is increased based on the type of the monster, the current wave, and the game difficulty. Beating the bonus timer applies an extra multiplier to the score. |
||
− | As a way to measure your performances in the Crucibles, and to compare them with other players, the Crucible scores each game. |
||
− | |||
− | Each time a monster is slain, the score increments based on the monster slain, the wave the player is on and the game difficulty. The score can be further magnified by beating the Bonus Timer. |
||
− | + | Score is only saved if the player claims the reward or dies. |
|
− | ===Bonus Timer=== |
+ | === Bonus Timer === |
+ | At the start of each wave, a bonus timer is reset and starts counting down to 0. If all enemies are slain before the timer expires, the score multiplier will increase by 1 to the maximum of 10. This in turn magnifies all the points earned for each subsequent enemy slain. However, each time the multiplier is increased, the bonus timer for the next round is reduced. At the end of the Crucible, an extra chest is awarded based on the player's final score, so maintaining a high multiplier helps receive better loot. |
||
+ | Defeating a Hero, Boss or Nemesis monster will add several seconds to the current bonus timer. |
||
− | At the start of each wave, a bonus timer will count down to 0. If all enemies are slain before it expires, the Score Multiplier will increment by 1. This in turn magnifies all the points earned for each subsequent enemy slain. At the end of the Crucible, an extra chest is awarded based on your final score, so maintaining a high multiplier - the maximum is 10 - is beneficial to maximizing loot. However, each time the Multiplier is increased, the Bonus Timer for the next round is reduced, but defeating a Hero, Boss or Nemesis monster will increase the current Bonus Timer by several seconds. |
||
[[Category:Gameplay]] |
[[Category:Gameplay]] |
Latest revision as of 13:37, 3 April 2021
The Crucible is a DLC that introduces a challenging new arena gameplay mode to Grim Dawn.
The Crucible was conceived as a stretch goal during Crate's successful Kickstarter campaign. Originally called Survival Mode, it was described as follows: “In survival mode players will fight to stay alive against increasingly difficult waves of monsters.” The DLC was made available for free to those who purchased the game prior to or during the Kickstarter campaign.
Difficulties[ | ]
The Crucible features three difficulty modes for the player to test their characters: Aspirant, Challenger, and Gladiator. Each contains 150 waves of enemies for the player to face (170 with the Ashes of Malmouth expansion). Defeating the first 100 waves of enemies of a difficulty will unlock the next. Each difficulty presents tougher challenges, but also greater rewards.
Arenas[ | ]
The Crucible features ten battlegrounds, each with different layouts and defensive positions. The player can select their preferred map or opt for it to be randomized.
NPCs[ | ]
- Lokarr, Master of the Crucible
- Kandral - Immortal Peddler
- Ignotius - Immortal Smuggler
- Kracius - Spirit Guide
- Yvalla - Ancient Inventor
- Torralia, the Immortal Archmage
- Garrius - Cursed Smith
Crucible Mechanics[ | ]
Treasure Chamber[ | ]
In the Crucible, death marks the end (particularly for Hardcore players). Every 10 waves of enemies, the player has the choice of continuing on for the next 10 encounters for a chance of greater reward, or cash out what they’ve earned and not risk their own demise.
Should the player die, they cannot continue further in the Crucible. However, in (softcore) Multiplayer, it is possible to revive if another party member finishes the wave.
The quality of the treasure contained within the Treasure Chamber, the experience earned and the Tributes earned depend on the difficulty of the Crucible, how many waves are defeated and whether the player died or chose to cash out, with an additional treasure chest earned for successfully completing the Crucible.
Tributes[ | ]
Tributes are the currency of the Crucible, granted after every 10 waves. Tributes can be spent to restart the Crucible at various checkpoints (wave 50 or 100), or to increase the odds of survival with the aid of Celestial Blessings and arcane Defenses.
Defenses[ | ]
Tribute points can be spent to create defenses around the arenas, giving the player an advantage against the increasingly difficult waves of enemies. All defenses can be upgraded twice; the first adds a new ability, the second empowers their abilities.
Defense | Abilities | Upgrade 1 | Upgrade 2 |
---|---|---|---|
Deathchill Beacon | Launch icy orbs at distant enemies, slowing their advance and reducing offensive/defensive abilities, with a chance to freeze, but with relatively low damage. | Icy orbs are 33 % stronger, periodically Freeze is cast on all nearby enemies reducing their resistances. | Damage is further increased by 33%, Freeze is cast more often and on a larger area, other effects are amplified. |
Inferno Beacon | Release intense bursts of flame at nearby enemies, reducing their armor and damage within a limited range. | Flame bursts are 33 % stronger and cover a larger area, Fire Storm is periodically unleashed on the target area. | Damage is further increased by 33%, Fire Storm is cast more often, other effects are amplified. |
Stormcaller Beacon | Occasionally release a bolt of chain lightning at distant enemies, reducing their resistances, but the bolt hits a limited number of targets and travels slowly. | Chain lightning is 33 % stronger, periodically Shock is cast at nearby enemies for heavy damage with a chance to stun. | Damage is further increased by 33%, the Shock is cast more often and affects two nearby enemies, other effects are amplified. |
Stonewall Banner | Grant nearby players bonus Health, Defensive Ability and Health Regeneration. | Periodically cast an area Heal. | The range and effectiveness of the Aura and Heal are increased. |
Vanguard Banner | Grant nearby players bonus Damage, Offensive Ability and retaliation damage. | Periodically cast an area Frenzy Buff, increasing total speed. | The range and effectiveness of the Aura, and the duration of Frenzy, are increased. |
Celestial Blessings[ | ]
Tributes can also be spent to purchase Celestial Blessings from the NPC Torralia, the Immortal Archmage.
Each Blessing costs 12 Tributes and provides a buff to players for a duration of 25 minutes.
Blessing | Effect | ||
---|---|---|---|
Blessing of Ulo |
|
||
Empyrion's Guidance |
|
||
Might of Amatok |
|
||
Ulzuin's Pact |
|
Mutators[ | ]
As the player progresses through the Crucible, various Mutators will be introduced into the gameplay. Mutators are global effects applied to all monsters or players, each one strengthening monsters/players in one way, but weakening them in another.
The Crucible begins without any Mutators, and the first one is introduced at Wave 31. Every 10 waves, the Mutators are randomized.
The number of active Mutators increases in later waves, up to a maximum of five.
Wave # | 1 | 31 | 61 | 91 | 111 | 131 |
---|---|---|---|---|---|---|
Mutators | 0 | 1 | 2 | 3 | 4 | 5 |
Monster Mutators[ | ]
Mutator | Description | Effect | |
---|---|---|---|
Aetherwarped | Monsters are resistant to the Aether, but more susceptible to Chaos. |
| |
Armored | Monsters are nearly impervious to physical harm and armor piercing, but are more susceptible to the elements. |
| |
Berserking | Monsters are berserking, attacking faster but also becoming more susceptible to attacks. |
| |
Brutal | Monsters land critical strikes more often, but deal reduced damage. |
| |
Corrupted | Monsters are resistant to Chaos, but more Susceptible to the Aether. |
| |
Crippling | Monster attacks slow opponents, but they attack slower. |
| |
Cruel | Monster critical strikes are extra lethal, but their attacks are more likely to miss. |
| |
Ignited | Monsters are infused with fire, dealing additional fire damage and retaliating fire damage, but are more susceptible to cold. |
| |
Leeching | Monsters leech health back with every attack, but have reduced health. |
| |
Poisonous | Monsters are tainted with poison, dealing additional poison damage and retaliating poison damage, but are more susceptible to vitality-draining attacks. |
| |
Regenerating | Monsters have highly enhanced health and energy regeneration, but are more susceptible to acid, poison and bleeding. |
| |
Resistant | Monsters are nearly impervious to magical attacks, but are more susceptible to physical harm. |
| |
Swift | Monsters have greatly increased movement speed, but are more susceptible to crowd control. |
| |
Time-Warped | Monsters have greatly reduced spell cooldowns and increased casting speed, but deal reduced physical damage. |
| |
Toughened | Monsters have greatly increased health, but have reduced health regeneration. |
| |
Unstoppable | Monsters are highly resistant to crowd control, but move slowly. |
| |
Vengeful | Monsters have greatly enhanced retaliation effects, but have reduced armor. |
|
Player Mutators[ | ]
Aethermarked | Players experience slowed attacks, but are more resistant to the Aether. |
| |
Afflicted | Players have reduced health, but are more resistant to vitality drains. |
| |
Drained | Players have reduced health regeneration, but are more resistant to poison and bleeding. |
| |
Exposed | Players have reduced armor, but cooldowns are also reduced. |
| |
Marked | Players have reduced defensive ability, but damage is magnified. |
| |
Shattered | Players have reduced damage and retaliation effects, but armor is increased. |
| |
Slowed | Player movement speed is greatly reduced, but crowd control doesn't last as long. |
| |
Tainted | Players are slowed, but critical damage is increased |
| |
Voidmarked | Players experience slowed casting but are more resistant to Chaos. |
| |
Weakened | Player critical attacks are weakened, but attacks are more likely to hit. |
|
Leaderboard[ | ]
The Crucible scores each game to let players measure their performance and compare it with that of other players. Each time an enemy is killed, the score is increased based on the type of the monster, the current wave, and the game difficulty. Beating the bonus timer applies an extra multiplier to the score.
Score is only saved if the player claims the reward or dies.
Bonus Timer[ | ]
At the start of each wave, a bonus timer is reset and starts counting down to 0. If all enemies are slain before the timer expires, the score multiplier will increase by 1 to the maximum of 10. This in turn magnifies all the points earned for each subsequent enemy slain. However, each time the multiplier is increased, the bonus timer for the next round is reduced. At the end of the Crucible, an extra chest is awarded based on the player's final score, so maintaining a high multiplier helps receive better loot.
Defeating a Hero, Boss or Nemesis monster will add several seconds to the current bonus timer.