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Experience in some of the toughest theaters of the colonial wars has given you the ability to survive ordeals that would be fatal to others.

Notes[ | ]

Skill Progression[ | ]

Updated to: v1.1.9.0

Base Levels
Level Stats
1/10 +4 Health Regenerated per Second
Increases Health Regeneration by 5%
+10% Constitution
-3% Physique Requirement for Armor
2/10 +8 Health Regenerated per Second
Increases Health Regeneration by 8%
+18% Constitution
-5% Physique Requirement for Armor
3/10 +12 Health Regenerated per Second
Increases Health Regeneration by 11%
+25% Constitution
-8% Physique Requirement for Armor
4/10 +16 Health Regenerated per Second
Increases Health Regeneration by 14%
+32% Constitution
-10% Physique Requirement for Armor
5/10 +20 Health Regenerated per Second
Increases Health Regeneration by 17%
+38% Constitution
-12% Physique Requirement for Armor
6/10 +25 Health Regenerated per Second
Increases Health Regeneration by 20%
+43% Constitution
-14% Physique Requirement for Armor
7/10 +30 Health Regenerated per Second
Increases Health Regeneration by 23%
+48% Constitution
-15% Physique Requirement for Armor
8/10 +35 Health Regenerated per Second
Increases Health Regeneration by 26%
+52% Constitution
-16% Physique Requirement for Armor
9/10 +40 Health Regenerated per Second
Increases Health Regeneration by 29%
+56% Constitution
-17% Physique Requirement for Armor
10/10 +45 Health Regenerated per Second
Increases Health Regeneration by 32%
+60% Constitution
-18% Physique Requirement for Armor
Ultimate Levels
Level Stats
11/10 +52 Health Regenerated per Second
Increases Health Regeneration by 34%
+62% Constitution
-19% Physique Requirement for Armor
12/10 +59 Health Regenerated per Second
Increases Health Regeneration by 36%
+64% Constitution
-19% Physique Requirement for Armor
13/10 +66 Health Regenerated per Second
Increases Health Regeneration by 38%
+66% Constitution
-20% Physique Requirement for Armor
14/10 +73 Health Regenerated per Second
Increases Health Regeneration by 40%
+68% Constitution
-20% Physique Requirement for Armor
15/10 +80 Health Regenerated per Second
Increases Health Regeneration by 42%
+70% Constitution
-21% Physique Requirement for Armor
16/10 +89 Health Regenerated per Second
Increases Health Regeneration by 44%
+72% Constitution
-21% Physique Requirement for Armor
17/10 +98 Health Regenerated per Second
Increases Health Regeneration by 46%
+74% Constitution
-22% Physique Requirement for Armor
18/10 +110 Health Regenerated per Second
Increases Health Regeneration by 48%
+76% Constitution
-22% Physique Requirement for Armor
19/10 +122 Health Regenerated per Second
Increases Health Regeneration by 50%
+78% Constitution
-23% Physique Requirement for Armor
20/10 +140 Health Regenerated per Second
Increases Health Regeneration by 55%
+80% Constitution
-25% Physique Requirement for Armor



Constellations
Tier 1
Ascendant AnvilEmpty ThroneFalconHammerHarpyOwlShepherd's CrookToadWolverine
Chaos FiendGhoulJackalRatViperVultureWretch
Eldritch Akeron's ScorpionBatEye of the GuardianFoxHawkQuillRavenScholar's LightSpider
Order Assassin's BladeCraneDryadLionPantherStagTortoise
Primordial BullEelGallowsHoundImpLizardSailor's GuideTsunamiWraith
Tier 2
AfflictionAlladrah's PhoenixAmatok the Spirit of WinterAssassinAutumn BoarBard's HarpBehemothBerserkerBlades of NadaanBysmiel's BondsChariot of the DeadCrabDire BearHarvestman's ScytheHuntressHydraKrakenMagiManticoreMessenger of WarMurmur, Mistress of RumorsOklaine's LanternRevenantRhowan's CrownRhowan's ScepterScales of UlcamaShieldmaidenSolael's WitchbladeSolemn WatcherStaff of RattoshTargo the BuilderTempestTyphos, the Jailor of SoulsUlo the Keeper of the WatersWendigoWidow
Tier 3
AbominationAeon's HourglassAttak Seru, the MirageBlind SageCrossroadsDevotionDying GodIshtak, the Spring MaidenLeviathanLight of EmpyrionMogdrogen the WolfObelisk of MenhirOleronRattosh, the VeilwardenSpear of the HeavensTree of LifeUlzuin's TorchUltos, Shepherd of StormsUnknown SoldierVire, the Stone Matron

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