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Vindictive Flame (Skill) Icon   Vindictive Flame

Mastery:

Demolitionist

Tier:

3

Skill Type:

Active

Max. Level:

16

Cooldown:

none

Associated Skills:

Ulzuin's Wrath (Skill) Icon


Ulzuin's eternal flame once brought life and healing to the world, but betrayal and torment twisted this gift into a weapon of vengeance. Those sworn to Ulzuin receive vigor in battle and fiery retaliation upon their foes. This ability must be toggled to maintain it's effect.

NotesEdit

Skill ProgressionEdit

Level Stats
1/16 100% Chance of Activating
0.5 Active Energy Cost per Second
+25 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
8 Physical Damage
16 Fire Damage
33% Chance of Stun target for 1.5-3 Seconds
+4 Defensive Ability
+3 Health Regenerated per second
2/16 100% Chance of Activating
0.5 Active Energy Cost per Second
+30 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
12 Physical Damage
24 Fire Damage
36% Chance of Stun target for 1.5-3 Seconds
+8 Defensive Ability
+5 Health Regenerated per second
3/16 100% Chance of Activating
0.6 Active Energy Cost per Second
+35 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
16 Physical Damage
32 Fire Damage
39% Chance of Stun target for 1.5-3 Seconds
+12 Defensive Ability
+8 Health Regenerated per second
4/16 100% Chance of Activating
0.6 Active Energy Cost per Second
+40 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
18 Physical Damage
38 Fire Damage
42% Chance of Stun target for 1.5-3 Seconds
+15 Defensive Ability
+10 Health Regenerated per second
5/16 100% Chance of Activating
0.6 Active Energy Cost per Second
+45 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
20 Physical Damage
45 Fire Damage
45% Chance of Stun target for 1.5-3 Seconds
+18 Defensive Ability
+12 Health Regenerated per second
6/16 100% Chance of Activating
0.7 Active Energy Cost per Second
+50 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
23 Physical Damage
52 Fire Damage
48% Chance of Stun target for 1.5-3 Seconds
+22 Defensive Ability
+14 Health Regenerated per second
7/16 100% Chance of Activating
0.7 Active Energy Cost per Second
+55 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
27 Physical Damage
58 Fire Damage
51% Chance of Stun target for 1.5-3 Seconds
+25 Defensive Ability
+16 Health Regenerated per second
8/16 100% Chance of Activating
0.7 Active Energy Cost per Second
+60 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
30 Physical Damage
65 Fire Damage
54% Chance of Stun target for 1.5-3 Seconds
+28 Defensive Ability
+18 Health Regenerated per second
9/16 100% Chance of Activating
0.8 Active Energy Cost per Second
+65 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
32 Physical Damage
72 Fire Damage
57% Chance of Stun target for 1.5-3 Seconds
+30 Defensive Ability
+20 Health Regenerated per second
10/16 100% Chance of Activating
0.8 Active Energy Cost per Second
+70 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
36 Physical Damage
78 Fire Damage
60% Chance of Stun target for 1.5-3 Seconds
+33 Defensive Ability
+22 Health Regenerated per second
11/16 100% Chance of Activating
0.8 Active Energy Cost per Second
+75 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
40 Physical Damage
85 Fire Damage
63% Chance of Stun target for 1.5-3 Seconds
+35 Defensive Ability
+24 Health Regenerated per second
12/16 100% Chance of Activating
0.9 Active Energy Cost per Second
+80 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
43 Physical Damage
92 Fire Damage
65% Chance of Stun target for 1.5-3 Seconds
+38 Defensive Ability
+26 Health Regenerated per second
13/16 100% Chance of Activating
0.9 Active Energy Cost per Second
+85 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
47 Physical Damage
98 Fire Damage
67% Chance of Stun target for 1.5-3 Seconds
+41 Defensive Ability
+28 Health Regenerated per second
14/16 100% Chance of Activating
0.9 Active Energy Cost per Second
+90 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
50 Physical Damage
105 Fire Damage
70% Chance of Stun target for 1.5-3 Seconds
+44 Defensive Ability
+30 Health Regenerated per second
15/16 100% Chance of Activating
1 Active Energy Cost per Second
+95 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
56 Physical Damage
112 Fire Damage
72% Chance of Stun target for 1.5-3 Seconds
+47 Defensive Ability
+33 Health Regenerated per second
16/16 100% Chance of Activating
1 Active Energy Cost per Second
+100 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
65 Physical Damage
120 Fire Damage
75% Chance of Stun target for 1.5-3 Seconds
+51 Defensive Ability
+37 Health Regenerated per second
Ultimate Levels
17/16 100% Chance of Activating
1 Active Energy Cost per Second
+105 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
68 Physical Damage
127 Fire Damage
76% Chance of Stun target for 1.5-3 Seconds
+53 Defensive Ability
+39 Health Regenerated per second
18/16 100% Chance of Activating
1.1 Active Energy Cost per Second
+110 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
71 Physical Damage
134 Fire Damage
77% Chance of Stun target for 1.5-3 Seconds
+55 Defensive Ability
+41 Health Regenerated per second
19/16 100% Chance of Activating
1.1 Active Energy Cost per Second
+115 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
77 Physical Damage
142 Fire Damage
78% Chance of Stun target for 1.5-3 Seconds
+57 Defensive Ability
+44 Health Regenerated per second
20/16 100% Chance of Activating
1.2 Active Energy Cost per Second
+120 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
80 Physical Damage
150 Fire Damage
79% Chance of Stun target for 1.5-3 Seconds
+59 Defensive Ability
+47 Health Regenerated per second
21/16 100% Chance of Activating
1.2 Active Energy Cost per Second
+125 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
84 Physical Damage
159 Fire Damage
80% Chance of Stun target for 1.5-3 Seconds
+61 Defensive Ability
+50 Health Regenerated per second
22/16 100% Chance of Activating
1.2 Active Energy Cost per Second
+130 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
90 Physical Damage
168 Fire Damage
81% Chance of Stun target for 1.5-3 Seconds
+63 Defensive Ability
+53 Health Regenerated per second
23/16 100% Chance of Activating
1.2 Active Energy Cost per Second
+130 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
94 Physical Damage
176 Fire Damage
82% Chance of Stun target for 1.5-3 Seconds
+65 Defensive Ability
+56 Health Regenerated per second
24/16 100% Chance of Activating
1.3 Active Energy Cost per Second
+130 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
100 Physical Damage
186 Fire Damage
83% Chance of Stun target for 1.5-3 Seconds
+67 Defensive Ability
+59 Health Regenerated per second
25/16 100% Chance of Activating
1.3 Active Energy Cost per Second
+130 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
107 Physical Damage
197 Fire Damage
84% Chance of Stun target for 1.5-3 Seconds
+69 Defensive Ability
+62 Health Regenerated per second
26/16 100% Chance of Activating
1.3 Active Energy Cost per Second
+130 Energy Reserved
2.5 Second Skill Recharge
2.5 Meter Target Area
116 Physical Damage
212 Fire Damage
85% Chance of Stun target for 1.5-3 Seconds
+72 Defensive Ability
+67 Health Regenerated per second



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