First recorded in Arkovian texts when Agavold the Stalwart of the Temple of Vire selflessly charged through an entire legion of enemy forces, scattering their ranks and exposing them to an onslaught of arrows, all without taking a scratch. Vire's Might has since become a prime display of an Oathkeeper's strength, both physical and spiritual, in the face of seemingly impossible odds.
When used with a shield, the shield's damage is added.
Notes[]
Skill Progression[]
Updated to: v1.1.9.0
Level | Stats |
---|---|
1/16 | 22 Energy Cost 3.6 Second Skill Recharge 2 Meter Target Area 11 Meter Range 110% Weapon Damage 20 Physical Damage 10 Piercing Damage 10 Internal Trauma over 2 Seconds Generate Additional Threat +250% Movement Speed |
2/16 | 26 Energy Cost 118% Weapon Damage 34 Physical Damage 19 Piercing Damage 40 Internal Trauma over 2 Seconds |
3/16 | 30 Energy Cost 126% Weapon Damage 48 Physical Damage 28 Piercing Damage 70 Internal Trauma over 2 Seconds |
4/16 | 34 Energy Cost 134% Weapon Damage 62 Physical Damage 37 Piercing Damage 100 Internal Trauma over 2 Seconds |
5/16 | 38 Energy Cost 142% Weapon Damage 76 Physical Damage 46 Piercing Damage 130 Internal Trauma over 2 Seconds |
6/16 | 42 Energy Cost 150% Weapon Damage 90 Physical Damage 55 Piercing Damage 160 Internal Trauma over 2 Seconds |
7/16 | 46 Energy Cost 158% Weapon Damage 104 Physical Damage 64 Piercing Damage 190 Internal Trauma over 2 Seconds |
8/16 | 50 Energy Cost 166% Weapon Damage 118 Physical Damage 73 Piercing Damage 218 Internal Trauma over 2 Seconds |
9/16 | 54 Energy Cost 174% Weapon Damage 132 Physical Damage 82 Piercing Damage 246 Internal Trauma over 2 Seconds |
10/16 | 58 Energy Cost 182% Weapon Damage 146 Physical Damage 91 Piercing Damage 274 Internal Trauma over 2 Seconds |
11/16 | 62 Energy Cost 190% Weapon Damage 160 Physical Damage 100 Piercing Damage 302 Internal Trauma over 2 Seconds |
12/16 | 66 Energy Cost 198% Weapon Damage 174 Physical Damage 109 Piercing Damage 330 Internal Trauma over 2 Seconds |
13/16 | 70 Energy Cost 206% Weapon Damage 188 Physical Damage 118 Piercing Damage 358 Internal Trauma over 2 Seconds |
14/16 | 74 Energy Cost 214% Weapon Damage 202 Physical Damage 127 Piercing Damage 386 Internal Trauma over 2 Seconds |
15/16 | 78 Energy Cost 222% Weapon Damage 216 Physical Damage 136 Piercing Damage 414 Internal Trauma over 2 Seconds |
16/16 | 82 Energy Cost 230% Weapon Damage 230 Physical Damage 145 Piercing Damage 442 Internal Trauma over 2 Seconds |
Level | Stats |
---|---|
17/16 | 86 Energy Cost 237% Weapon Damage 245 Physical Damage 155 Piercing Damage 474 Internal Trauma over 2 Seconds |
18/16 | 90 Energy Cost 244% Weapon Damage 260 Physical Damage 165 Piercing Damage 506 Internal Trauma over 2 Seconds |
19/16 | 94 Energy Cost 251% Weapon Damage 275 Physical Damage 175 Piercing Damage 538 Internal Trauma over 2 Seconds |
20/16 | 98 Energy Cost 258% Weapon Damage 290 Physical Damage 185 Piercing Damage 570 Internal Trauma over 2 Seconds |
21/16 | 102 Energy Cost 265% Weapon Damage 305 Physical Damage 195 Piercing Damage 602 Internal Trauma over 2 Seconds |
22/16 | 106 Energy Cost 272% Weapon Damage 321 Physical Damage 206 Piercing Damage 638 Internal Trauma over 2 Seconds |
23/16 | 110 Energy Cost 279% Weapon Damage 337 Physical Damage 217 Piercing Damage 674 Internal Trauma over 2 Seconds |
24/16 | 114 Energy Cost 286% Weapon Damage 356 Physical Damage 231 Piercing Damage 720 Internal Trauma over 2 Seconds |
25/16 | 118 Energy Cost 293% Weapon Damage 375 Physical Damage 245 Piercing Damage 766 Internal Trauma over 2 Seconds |
26/16 | 122 Energy Cost 300% Weapon Damage 406 Physical Damage 264 Piercing Damage 830 Internal Trauma over 2 Seconds |