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First recorded in Arkovian texts when Agavold the Stalwart of the Temple of Vire selflessly charged through an entire legion of enemy forces, scattering their ranks and exposing them to an onslaught of arrows, all without taking a scratch. Vire's Might has since become a prime display of an Oathkeeper's strength, both physical and spiritual, in the face of seemingly impossible odds.

When used with a shield, the shield's damage is added.

Notes[]

Skill Progression[]

Updated to: v1.1.9.0

Base Levels
Level Stats
1/16 22 Energy Cost
3.6 Second Skill Recharge
2 Meter Target Area
11 Meter Range
110% Weapon Damage
20 Physical Damage
10 Piercing Damage
10 Internal Trauma over 2 Seconds
Generate Additional Threat
+250% Movement Speed
2/16 26 Energy Cost
118% Weapon Damage
34 Physical Damage
19 Piercing Damage
40 Internal Trauma over 2 Seconds
3/16 30 Energy Cost
126% Weapon Damage
48 Physical Damage
28 Piercing Damage
70 Internal Trauma over 2 Seconds
4/16 34 Energy Cost
134% Weapon Damage
62 Physical Damage
37 Piercing Damage
100 Internal Trauma over 2 Seconds
5/16 38 Energy Cost
142% Weapon Damage
76 Physical Damage
46 Piercing Damage
130 Internal Trauma over 2 Seconds
6/16 42 Energy Cost
150% Weapon Damage
90 Physical Damage
55 Piercing Damage
160 Internal Trauma over 2 Seconds
7/16 46 Energy Cost
158% Weapon Damage
104 Physical Damage
64 Piercing Damage
190 Internal Trauma over 2 Seconds
8/16 50 Energy Cost
166% Weapon Damage
118 Physical Damage
73 Piercing Damage
218 Internal Trauma over 2 Seconds
9/16 54 Energy Cost
174% Weapon Damage
132 Physical Damage
82 Piercing Damage
246 Internal Trauma over 2 Seconds
10/16 58 Energy Cost
182% Weapon Damage
146 Physical Damage
91 Piercing Damage
274 Internal Trauma over 2 Seconds
11/16 62 Energy Cost
190% Weapon Damage
160 Physical Damage
100 Piercing Damage
302 Internal Trauma over 2 Seconds
12/16 66 Energy Cost
198% Weapon Damage
174 Physical Damage
109 Piercing Damage
330 Internal Trauma over 2 Seconds
13/16 70 Energy Cost
206% Weapon Damage
188 Physical Damage
118 Piercing Damage
358 Internal Trauma over 2 Seconds
14/16 74 Energy Cost
214% Weapon Damage
202 Physical Damage
127 Piercing Damage
386 Internal Trauma over 2 Seconds
15/16 78 Energy Cost
222% Weapon Damage
216 Physical Damage
136 Piercing Damage
414 Internal Trauma over 2 Seconds
16/16 82 Energy Cost
230% Weapon Damage
230 Physical Damage
145 Piercing Damage
442 Internal Trauma over 2 Seconds
Ultimate Levels
Level Stats
17/16 86 Energy Cost
237% Weapon Damage
245 Physical Damage
155 Piercing Damage
474 Internal Trauma over 2 Seconds
18/16 90 Energy Cost
244% Weapon Damage
260 Physical Damage
165 Piercing Damage
506 Internal Trauma over 2 Seconds
19/16 94 Energy Cost
251% Weapon Damage
275 Physical Damage
175 Piercing Damage
538 Internal Trauma over 2 Seconds
20/16 98 Energy Cost
258% Weapon Damage
290 Physical Damage
185 Piercing Damage
570 Internal Trauma over 2 Seconds
21/16 102 Energy Cost
265% Weapon Damage
305 Physical Damage
195 Piercing Damage
602 Internal Trauma over 2 Seconds
22/16 106 Energy Cost
272% Weapon Damage
321 Physical Damage
206 Piercing Damage
638 Internal Trauma over 2 Seconds
23/16 110 Energy Cost
279% Weapon Damage
337 Physical Damage
217 Piercing Damage
674 Internal Trauma over 2 Seconds
24/16 114 Energy Cost
286% Weapon Damage
356 Physical Damage
231 Piercing Damage
720 Internal Trauma over 2 Seconds
25/16 118 Energy Cost
293% Weapon Damage
375 Physical Damage
245 Piercing Damage
766 Internal Trauma over 2 Seconds
26/16 122 Energy Cost
300% Weapon Damage
406 Physical Damage
264 Piercing Damage
830 Internal Trauma over 2 Seconds
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